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Why Your Players Hate Your Web Store (and How to Fix It)

I’ve spoken to countless mobile game publishers, and one thing keeps coming up: web stores aren’t delivering as expected. You build the store, but players don’t come, or worse—they come once and never return. Sound familiar?

The good news is that this isn’t an unsolvable problem. From my time at Appcharge and conversations with publishers around the world, I’ve identified four common reasons why players avoid web stores. Fix these, and you’re well on your way to turning your store into a thriving revenue engine. Let’s dive in.

1. The Login Problem

Let’s start with the basics: players can’t conveniently access the store.

I’ve seen it happen again and again. Players are hit with confusing login processes that feel like a chore. They ask themselves, “Why bother?” By the time they’ve fumbled through account setups, password resets, or unresponsive interfaces, they’ve already lost interest.

The fix? Make it simple.

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  • Use auto-login whenever possible. If they’re logged into your game, they should be logged into your store.
  • Remove unnecessary steps. Don’t make them create a new account unless absolutely necessary.

When you reduce friction at login, you’ll see the difference. When the Appcharge team added One Time Password as a login method, we saw revenue jump by 10% or more for some games.

2. The Personalization Problem

Players want to feel valued. But too often, web stores feel generic. Offers aren’t tailored to their preferences, and prices might not even appear in their local currency. When players see this, they think, “This store isn’t for me.”

The fix? Personalize everything.

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  • Segment your players. What works for a new player might not excite a VIP.
  • Show offers in their currency, and if possible, highlight local payment methods.
  • Add value. Exclusive deals and personalized recommendations go a long way.

From my experience, personalization is one of the biggest revenue drivers. A well-segmented store can increase sales by 25% – yes, really. 

3. The DTC Metagame Problem

Here’s a harsh truth: most web stores are boring.

Players come to your store, and it feels like a completely different world from your game. No connection. No excitement. They ask themselves, “Why would I shop here when I can just buy directly in-game?”

The fix? Gamify the store experience.

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  • Make your store an extension of your game. Use visuals, sounds, and themes that players already love.
  • Add goals and challenges. For example, “Spend $20 to unlock an exclusive item.”
  • Reward loyalty with badges, points, or discounts for repeat purchases.

When you make shopping fun, players come back. Daily bonuses, accumulation bars, post-purchase offers – these kinds of features are key to web store success. 

4. The Checkout Problem

Imagine this: a player finds something they want to buy. They add it to their cart. But then… they’re unsure if it’s safe to proceed.

“Why isn’t my local payment method here?” “Do I really need to enter my credit card info again?” “Is this even an official store?”

Trust issues at checkout are a conversion killer.

The fix? Build trust.

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  • Use your branding at checkout. Display your game’s logo, colors, and background visuals.
  • Offer trusted, local payment methods. Can your Polish players pay with Blik? How about your Brazilian players with Pix?
  • Make it clear this is your store. Add official seals or security badges where needed.

A branded, trustworthy checkout process isn’t just about avoiding lost sales—it’s about building loyalty.

The Path Forward

If you’re reading this and thinking, “Our store has these issues,” don’t worry. You’re not alone. We’ve worked with publishers who faced the same challenges, and with a few targeted changes, they saw dramatic improvements.

Here’s what I’ve learned:

  1. A frictionless login process boosts first-time access.
  2. Personalization makes players feel valued and drives repeat purchases.
  3. Gamification transforms your store from a chore into a destination.
  4. Trustworthy checkouts close the sale and build loyalty.

Fix these four areas, and your players won’t just visit your store—they’ll love it.

Beyond The First Purchase: How to Build Web Stores Your Players Love Returning To

Editor’s note: this article was originally published on Business of Apps.

“Habit-forming products often start as nice-to-haves, but once the habit is formed, they become must-haves,” says Nir Eyal, author of Hooked.

This touches on a key challenge publishers are facing: moving beyond attracting one-time web store buyers to forming loyal, repeat buyers. Building a habit loop within your store is key, especially for VIP players who contribute significantly to average revenue per user (ARPU). For many of our partners, launching a web store has led to an incremental revenue increase of 25–35%—a testament to the financial impact of building these long-term player habits.

But when done right, a habit loop doesn’t just increase revenue; it boosts player engagement and satisfaction, creating a fun experience that they choose repeatedly. Let’s look at how publishers can build these habits by guiding players through each critical stage of the web store journey.

First visit: Setting the stage for engagement

You only get one chance at making a strong first impression. Your goal is to ensure players are aware of your web store and, further, understand it has unique benefits that are worth checking out with a visit.

To do this, you should lean upon your online communities. Games often have their own Instagram, Facebook, X, or TikTok, but we’ve also increasingly seen the benefits of communities on Reddit and Discord. These platforms provide places for users to forge community, create friendships, seek quick tips and tricks, and find the best insider news. Therefore, they make the best place to promote your web store’s deals and showcase its unique store benefits, from exclusive items to better value on purchases when compared to in-app purchases.

It’s important to play an active role in these channels, especially with VIP players. VIP account management is key, and account managers should be reaching out directly to VIP players to offer exclusive deals and spark interest for first-time web store visits. Keep in mind the “trigger” stage of habit formation focuses on capturing attention. By creating strategic, well-timed triggers through social channels or VIP outreach, publishers can provide an initial nudge that brings players into the store, setting the foundation for a new buying habit.

Repeated visit: Building FOMO and desire to return

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So you’ve raised awareness for your web store, and there’s been a spike in first-time visits. Now what? Your next goal is to encourage second and third visits with more “triggers”. According to our data at Appcharge, most first-time deposits occur after 2 to 3 visits.

To drive repeat visits, continue leveraging VIP account management and social media to drive home the value of the web store, offering time-limited and unique offers. These create urgency and excitement, or, as some would say, drive the classic “FOMO” (fear of missing out). Further, to build a desire to return, consider gamification in your web store, such as daily bonuses or offer wheels. By showing players the exciting content and offers available with each visit, you can increase retention and help form a habit of returning to the web store.

According to our data, a daily bonus is helpful, but the types of daily bonuses you offer are most crucial. Variable rewards are key to forming habits since they tap into player curiosity and desire for variety. Encourage players to check back often by offering both varied daily bonuses and limited-time deals with different artwork. By doing this, you’ll successfully create a loop of regular engagement.

First purchase: The conversion catalyst

Your players are aware of your store, and you’ve not only gotten them to check it out for the first time, but they’ve visited a few times and are intrigued. How do we turn the curious web store browser into a web store purchaser?

To convert repeat visitors into buyers, use unique, time-limited welcome offers that stand out from in-game options. Note that the offer itself isn’t enough – its presentation is also key. Make sure it’s inviting, familiar, and on-brand using tailored game artwork and eye catching designs.

In addition to the welcome offer, make sure your web store UI is user-friendly. Remember, this stage is all about encouraging curious web store shoppers to take action and make a purchase. You’ll need to remove friction to achieve this goal and ensure the experience is both pleasant and enticing. For this “action” stage, make it easy for players to take the first step. Easy login is crucial, so offer a variety of login methods including One Time Password. Design-wise, don’t stuff the page with information – focus on removing distractions.

Repeat purchase: Forming the habit loop

Congratulations! You’ve gotten your player to make their first purchase. Will they now ignore the convenience of in-app purchases and shop predominantly on your web store moving forward?

Not yet. There’s more work to do to make your web store a “must-have” in the eyes of your players. Our publisher partners see 80-100% of purchases on any given day coming from repeat purchasers—the secret lies in creating a seamless experience that keeps players returning to your web store when the next trigger appears. How is that done?

First, remember that this is the “investment” stage of Eyal’s framework. When players feel they’ve invested in their store experience, they’re more likely to become long-term customers. Give players a sense of progress or status to strengthen their commitment to the web store.

A key tactic here is empowering your VIP account managers to provide personalized, exclusive deals to VIP players regularly. This creates a frequent sense of value and exclusivity in the web store and strengthens the relationship with your VIP players.

Additionally, continue delighting players with engaging web store mechanics such as loyalty programs or accumulation bars, allowing them to see a reward path that makes returning and purchasing more appealing.

Final thoughts

72% of top-grossing mobile games are leveraging web stores. DTC has become a key part of the successful game’s monetization playbook, but you can’t simply create one and hope for the best. Help players form habits by going beyond raising awareness for a store or getting a single transaction. By implementing this strategy and focusing on the four key milestones—trigger, action, variable reward, and investment—publishers can delight players and create a strong, self-sustaining habit loop that draws them  back to the store time and again.

Should You Go DTC Now Or Wait For App Store Regulations?

Editor’s note: this article was originally published on Mobidictum’s website.

Mobile game publishers are at a crossroads. With increasing regulatory scrutiny on app stores and changing policies, game studios face a choice: wait for more policy shifts or embrace a flexible direct-to-consumer (DTC) strategy now. The answer from industry leaders is clear—act today.

App Store Changes: Uncertainty Ahead

Recent regulatory actions have already made waves. The EU’s Digital Markets Act, for instance, pressured Apple to allow external payment links in the region, offering new revenue opportunities for developers. 

Yet, the future remains uncertain. Ongoing battles, like the high-profile Epic vs. Apple and Google case, keep the landscape shifting. In-game promotion of external web stores remains problematic; many publishers operate in ‘grey’ areas, finding workarounds while being careful not to irk the gatekeepers in fear of penalties. 

But relying on regulators to deliver a perfect solution is risky at best to games businesses.

While some developers wait for clarity, leading studios are moving forward, investing in adaptable DTC strategies and adding web store revenue to their income streams. 

The Rise of DTC: Publishers Leading the Way

According to Appcharge’s latest report72% of top-grossing mobile games already operate a web store, and they’re seeing tangible results. Consider the social casino category, where every top game now has a web store. 

Publishers like Playtika have demonstrated that even modest shifts to DTC channels can create big gains. In 2023, Playtika’s DTC revenue climbed to 24.9% of its total revenue, driven by the success of its Slotomania and Bingo Blitz stores. The result? Lower fees, higher margins, and more flexibility.

DTC strategies are not just about bypassing app store commissions. They offer publishers control and flexibility to engage players directly. From tailored offers to loyalty programs, publishers can build richer player experiences and, in turn, increase long-term player value.

Building Revenue Resilience

Adopting a DTC strategy isn’t just a defensive move; it’s an opportunity to build a more resilient business.

Appcharge, a leading web store provider that processes $100 million per year and powers over one-third of top-grossing mobile game web stores, found that a well-executed DTC strategy boosts revenue by 25-35% on average. 

This revenue does not cannibalize revenue from in-game sales – it adds to the overall pie. For example, while overall revenue was slightly down in Playtika’s latest earnings report, their DTC earnings were actually up. The same is true for Huuge, who’ve doubled DTC revenues year-over-year and signaled more investment ahead.

Playtika’s DTC platform revenue of $173.7 million increased 1.3% sequentially and 5.1% year over year.

Challenges Are Surmountable

However, going DTC isn’t without challenges. Compliance complexities, managing new payment systems, and successfully creating a new habit among players are critical. But these hurdles are surmountable with the right tools and partners. For example, finding a good Merchant of Record provider alleviates the whole burden of global compliance and payment operations.

In terms of instilling new player behaviors, high-ARPU genres like strategy and social casino games have thrived by leveraging their existing foundations in VIP management and loyalty programs to drive DTC adoption.

The Time to Act is Now

As app store regulations continue to evolve, the window of opportunity is wide open. Waiting for policy changes could leave studios playing catch-up; those who move now to implement adaptable, multi-channel strategies are setting themselves up to be market leaders.

It’s clear from the data that DTC web stores are no longer the “next big thing” but the norm. By acting today, studios can unlock new revenue, take ownership of their players, and future-proof their businesses against unpredictable shifts in the app economy.

The Rise of Web Stores in Gaming: A Game-Changing Revenue Strategy

Editor’s note: This content was originally published on Game Makers, where our Chief Marketing Officer Gil Tov-Ly was invited to talk with Joseph Kim about the rise of web stores and their impact on publishers’ revenue.

Watch the episode below or continue reading for the highlights.

🎧 Listen on SpotifyApple Podcasts, or Anchor

How it Works

Mobile web stores enable game developers to manage payments from their players directly rather than using the existing built-in app store payment mechanism.

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Managing customer payments directly enables game studios to avoid paying the 30% app store payment fees.

The gaming industry is witnessing a significant shift in how studios monetize their games, with web stores emerging as a powerful alternative to direct app store purchases. Here’s what every game executive and product leader needs to know about this transformative trend.

🔑 Key Trends and Numbers

💰 Economic Benefits

  • Higher Margins: Studios keep ~95% of revenue from web store purchases vs. 70% through traditional app stores
  • Expanded Revenue Opportunities: Players often spend more when given additional purchasing options
  • VIP Player Focus: Web stores are particularly effective for games with high-value players (whales)
  • Market Size: The in-app purchase market ($110B currently) is expected to grow to $200B by 2030, with web stores potentially capturing 10-20% of that market

🎮 Best Practices for Success

  • Game Genre Matters: Games with significant spending differentials between average and VIP players (like casino games) see better web store adoption
  • Trust Building: Ensure web stores maintain a professional look and feel aligned with the game’s brand
  • Player Experience: Focus on seamless integration and clear value proposition for players
  • VIP Strategy: Consider making web stores exclusive to VIP players initially to build momentum

🛠️ Implementation Considerations

  • Build vs. Partner: Studios can build in-house (requiring significant resources) or partner with specialized providers
  • Feature Requirements:

🚫 Current Limitations

  • Most regions still restrict in-app links to web stores
  • Studios cannot actively promote web stores within their games
  • Platform constraints on payment provider choices remain
  • Geographic regulations vary

🔮 Future Outlook

  • Alternative app stores (like Epic Games Store on iOS in the EU) are beginning to emerge
  • Regulatory changes may enable more direct player relationships
  • The industry is moving toward a multi-channel distribution and monetization model
  • Web stores are becoming the “new norm” rather than just a trend

💡 Strategic Benefits Beyond Revenue

  • Direct Player Relationships: Build stronger connections without platform intermediaries
  • Marketing Control: Ability to run direct promotional campaigns
  • Data Ownership: Better understanding of player behavior and preferences
  • Flexibility: More control over pricing and promotional strategies
  • Player Engagement: Web stores can become an additional meta-game element for engaged players

For game studios considering web store implementation, it’s crucial to understand that success requires more than just technical implementation – it needs a strategic approach to player communication, value proposition, and long-term relationship building. As the industry continues to evolve, web stores are becoming an increasingly important part of a comprehensive monetization strategy.

We Analyzed Web Store Adoption Across Top Grossing Mobile Games – Here’s What We Learned

The last couple of years has been quite the ride for us game makers. 

Direct-to-consumer (DTC) monetization has been embraced by publishers everywhere, amidst a tide of antitrust regulatory changes which have shifted the market wide open and paved the way for more choices for publishers and users alike. 

From a personal perspective, we’ve grown our partnerships considerably, now counting ⅓ of the top grossing mobile games as partners and building the market’s most robust DTC platform. 

But despite our own growth and the general hype surrounding web stores in the mobile games industry, there is little data that gives concrete evidence of this overall trend. 

We wanted to change that. 

Our team ran a thorough analysis of the top grossing charts and found that on average, 72% of top-grossing games operate a web store.

In this article, we’ll take a closer look at web store adoption across top grossing game genres, namely the social casino, action, strategy, and casual categories, and unearth financial data to assess the impact of DTC strategies on games businesses. 

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Web Store Adoption Rates: Industry Data

A quick note on our analysis: We used data from Sensor Tower’s August 2024 report to identify top-grossing iOS games in the U.S. We then researched and tracked which of these games have web stores – many were not easy to find, as often publishers only invite a select group of VIP players. 

We had to pull some strings to get the full list together, but we were able to gather enough data to offer an accurate, albeit conservative, view of adoption rates and trends. Now, let’s dive in.

Social Casino Games

Social casino has long been one of the most lucrative gaming categories. It has high spenders who are smartly nurtured and monetized with tactics including loyalty programs, VIP customer management, and in-person events.

100% adoption rate

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With the context above in mind, it comes as no surprise that all of the top 20 grossing social casino games have web stores. Some interesting points:

  • These games belong to 10 different publishers, showing web store adoption is spread out across the top publishers and not confined to a handful of outliers.
  • Publishers with multiple web stores include Playtika and Product Madness.
  • Appcharge is proud to be the preferred partner of many of the games in this list, powering their web stores and helping them scale their DTC strategy.

Understanding the data

Why do we think web store adoption has taken off in this genre? Here’s a few factors:  

  1. Big spenders: Social casino games have very high ARPU. This means a publisher can still see a meaningful boost to their margins by shifting just 10% of paying users to a web store – making the effort of launching a store worthwhile.
  2. Strong foundations: The top social casino games have strong direct-to-consumer foundations already, namely via VIP account management, rewards programs, and social media community management. This makes it easier to promote web stores and encourage high LTV users to do their shopping on them. 
  3. Culture of innovation: The top social casino publishers are renowned for their sophistication and data-centric approach. They pounced on the web store opportunity early and have had more time to gather data and optimize their strategies across their portfolios.    

What results are social casino games seeing?

While web store data is scarce at the moment, we can look at two public companies for useful guidance: Playtika and Huuuge Games. 

Playtika

  • In their Q2 2024 earnings report, Playtika reported generating DTC revenue of $173.7M, up 1.3% sequentially and 5.1% year over year. 
  • In their 2023 Annual Report, Playtika reported generating $639.4M in DTC revenue, up 5.4% compared to 2022. 
  • DTC revenue accounted for 24.9% of Playtika’s total revenue in 2023
  • Slotomania and Bingo Blitz – both of which have DTC web stores and feature on the top grossing casino games list – generated approximately 46% of Playtika’s revenues for the year ended December 31, 2023.
  • Playtika decreased their cost of revenue by $17.2M in 2023, which includes an approximate $16.8M decrease in platform fees and a greater percentage of revenue generated from their DTC platforms
  • Payment processing fees and other related expenses for in-app purchases made through Playtika’s DTC platforms are typically 3-4%, compared to the typical 30% platform fee.

Huuuge Games

  • In their latest earnings report, Huuuge reported generating $72M in DTC revenue in Q3 2023 
  • In H1 2024 DTC revenues accounted for 10.1% of total revenue (up from 4.2% in H1 2023), “exceeding their expectations”
  • They added that they are investing further in DTC channels and expect more long-term upside

Casual Games

Casual games are one of the highest grossing categories in the whole industry. Puzzle games – a single subcategory of the casual genre, for example – saw $2.89 billion in consumer spending in Q2 2024, ahead of social casino’s $2.886 billion. 

30% adoption rate

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On the surface, we might be surprised then that just 6 out of 20 of the top grossing casual games have web stores. These 20 games are a medley of subcategories: puzzle (the Candy Crush series), match-3 (Empires & Puzzles), solitaire/simulation (Solitaire Grand Harvest), Board Game/Simulation (Phase 10: World Tour), and casual casino (Coin Master). 

Understanding the data

If casual games as a category generate so much in consumer spending, why aren’t more publishers launching web stores?

Low ARPU: Casual games have a high number of paying users, with relatively low ARPU and average transactions.  This represents a challenge: to set up and scale a web store, casual studios need to migrate a large number of users from the in-game shop to the web store. 

By contrast, we have partners in the social casino category who saw massive transaction volume on their web store, having migrated just 10% of their top paying players. 

In other words, it’s much easier to achieve meaningful ROI on your web store when you have high ARPU. The majority of casual game publishers are therefore on the fence about investing in DTC web stores. 

Impulsive buying behavior: Many IAPs in casual games are impulsive – players run out of moves mid session and want to immediately purchase extra resources in order to continue playing. Speed and frictionless UX are key to these transactions. 

Web stores, by contrast, require users to exit the game, log in, browse items, and make a purchase, which is less appealing to many casual gamers. 

Despite these challenges, casual game publishers can still win with web stores – we’ve seen some of our casual gaming partners migrate 10% and more of their total revenue to web stores. 

Strategy games

In Q2 2024, the strategy genre was 1st place in consumer spending, reaching $4.149 billion – up 12% year-on-year. Let’s see how this correlates to web store adoption. 

80% adoption rate

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Understanding the data

16 of the top 20 grossing strategy games have web stores. A few interesting points:

Established games: Many of the games that launched web stores have been around for 5+ years, such as PUBG MOBILE, Rise of Kingdoms, and Game of Thrones: Conquest™. 

High ARPU: Aside from being well established games, they also have high ARPU. PUBG Mobile, for example, had the highest ARPU of all mobile games worldwide in 2022, with other strategy games Pokemon GO and Clash of Clans ranking third and fifth respectively. 

Global adoption: Adoption among strategy games is evenly distributed between western and Asian publishers. 

What results are strategy games seeing?

According to Ed Wu, SVP of Pokemon GO, their users have “they’ve taken it up quite a bit”, referring to their web store. 

This is corroborated by Semrush data, according to which the Pokemon GO web store draws in approximately 2.6 million monthly visitors.

Action games

According to Sensor Tower’s Digital Market Index report, action games were the fastest-growing genre for consumer spend in Q2 2024, up by 50% to $843.6 million and ranking seventh overall. Let’s see whether web store adoption mirrors this growth. 

75% adoption rate

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Understanding the data

With 15 out of the top 20 action games offering online web stores, this category has a 75% adoption rate. A few interesting points:

Diverse Game Types: The adoption spans various subcategories, including sandbox, strategy, MOBA, FPS, and RPG. This diversity indicates that the decision to implement web stores is not limited to a particular subgenre but is a strategic choice across different types of action games. 

High ARPU: These games have high ARPU, making web stores an effective monetization channel. PUBG Mobile, Roblox, and Clash of Clans ranked first, second and fifth respectively in the ARPU charts from 2022, while Call of Duty Mobile already passed $3 billion in revenue.

Competitive and Social Games: Many of these games are multiplayer or competitive, where frequent transactions for cosmetic items, battle passes, or power-ups are common, making web stores and the extra value they provide an attractive option for paying users.

The Road Ahead for DTC in Mobile Games

Web stores are no longer the “next big thing” – they’re already the norm, especially in high-ARPU genres like social casino and strategy games, where a small percentage of players can drive substantial revenue. 

As someone who’s worked closely with top mobile game publishers, I’ve seen firsthand how web stores can transform revenue models and give publishers greater control over their sales channels. 

That said, not every genre is set to adopt web stores at the same pace. Casual games, with their lower ARPU and reliance on impulse-driven IAPs, face unique challenges. 

But I’m optimistic that as the complexity of execution and friction in the UX is reduced through solutions like Appcharge, more casual game publishers will see the potential to shift players to DTC sales. 

And the genres that are already widely adopting web stores, including strategy, social casino, and action games, will go from strength to strength as they optimize their DTC strategies and solidify new player habits.

The road ahead won’t be the same for every publisher, but for those ready to innovate, web stores offer a path to higher margins and a closer connection to their players. At Appcharge, we’re here to make that transition as seamless as possible.

October 2024 Google Ruling: A New Era of Opportunity for Mobile Game Publishers 

Gaming characters in the background and two icons, Epic Games and Google

Game over for Google’s monopoly? Maybe not quite yet. But the game has definitely changed.

The recent ruling in Epic v. Google has forced Google to open up Android to rival app stores, breaking a long-standing barrier for mobile game publishers. 

For the first time, third-party app stores can access the entire Google Play catalog, while developers gain the freedom to choose their own payment methods. 

It’s a significant shift that signals more distribution options, more competition, and, crucially, higher margins for publishers. 

But what does it all mean in practice? And how can publishers make the most of this new landscape?

Opportunities: More Choice, More Control, More Revenue

The headline is clear: this ruling unlocks freedom for publishers to break away from Google’s forced billing practices. No more mandatory 30% fees—developers can finally choose their own payment methods (such as Appcharge’s mobile checkout SDK) and control how they monetize their content. 

But the real opportunity goes beyond just payment freedom. With full catalog access given to alternative app stores, lower fees, and fewer restrictions, publishers can now actually diversify distribution of their games. 

Players have a choice for downloading games – many will prefer sticking to their tried and tested platform, but more tech-savvy players who seek great deals could turn to alternative app stores.

This opens the door for a future where publishers aren’t boxed in by a single platform’s rules and can build balanced, multi-channel strategies—leveraging third-party stores, DTC web stores, and direct app installs to reach players more effectively and maximize profitability.

But Challenges Still Remain: Compliance and Distribution

That said, the path ahead isn’t entirely straightforward. Let’s start with compliance. The freedom to choose different payment systems means navigating a web of new standards, tax regulations, chargebacks, and payment rules. Publishers will need to be strategic about which stores they partner with and how they maintain compliance, without getting bogged down in red tape. 

Another crucial piece of the puzzle is distribution. We’re still in the early stages of DTC after all. Alternative app stores and game publishers alike will need to figure out how to prize users away from traditional app stores for downloading games. 

But it is possible – look at Epic Games as a case in point. As of 2023, the Epic Games Store has distributed games to over 230 million PC users, marking an increase of 36 million users since 2021, while their mobile installs passed 10 million after just 1.5 months. Their distribution tactics for PC games included securing exclusive rights to several high-profile games and offering free games as part of its marketing strategy.

What Comes Next? 

For publishers, the takeaway is clear: it’s time to rethink monetization and distribution strategies. We’ve already seen web stores evolve from the “next big thing” to the norm. With the new era of alternative app stores emerging, we’re even more confident that success will belong to those who are ready to embrace a multi-channel approach.

As we discussed with one of our clients earlier today, the opportunity isn’t just about saving on fees; it’s about building a diversified, resilient business model that can withstand future shifts in the app economy. 

At Appcharge, we provide a complete solution to help you do just that: 

  • Our Web Store Builder lets you create a custom store that provides a direct line to your players using industry leading monetization features. 
  • Our Web Store Checkout provides conversion-maximizing checkout flows and takes compliance off your plate entirely – we handle everything.
  • Our Mobile Checkout SDK enables a seamless in-app payment flow with access to 500+ payment methods and full Merchant of Record services, making it easy to bypass traditional app stores entirely. 

Revolutionizing Mobile Game Monetization: A Conversation with Maor Sason

Editor’s note: This is a podcast originally published on Soar Payments’ blog. Listen below or continue reading for the transcript.

Maor Sason is the founder and CEO of Appcharge, a revolutionary platform aimed at helping mobile game developers retain more of their revenue by offering direct-to-consumer stores. With a background in in-game advertising, Maor has been at the forefront of mobile gaming innovation since 2016. His work focuses on empowering developers by reducing the dependency on major app stores like Apple and Google, which take a significant percentage of in-game purchase profits. With Appcharge, developers can keep up to 95% of their earnings, allowing for greater control over their revenue and a more flexible gaming experience for users.

Before launching Appcharge, Maor had an extensive career in the mobile gaming space, working closely with major studios and advertisers. He played a significant role in the free-to-play revolution that transformed the gaming industry, where users can enjoy games for free while being offered paid upgrades, bonuses, and extra content. Maor has collaborated with top-tier game development companies like Coin Master and Play, helping them scale their operations and increase profitability through innovative monetization techniques.

Maor’s work has been instrumental in shaping the mobile gaming industry, particularly as new challenges, such as Apple’s iOS 14 privacy updates, change the way games are marketed and monetized. His deep understanding of user acquisition strategies and the economics of gaming has positioned him as a thought leader in the field. With Appcharge, Maor continues to drive the industry forward by offering developers the tools they need to build successful, sustainable gaming experiences in an increasingly competitive market.

Episode Transcript

 Kevin Rosenqvist: Hey, welcome to Pay Pod, where we bring you conversations with the trailblazers shaping the future of payments and fintech. My name is Kevin Rosenqvist and thanks for listening. Maor  has been in the mobile game space for almost a decade. He started with in-game advertising and now he’s built Appcharge, a platform for mobile game developers to monetize by offering players chances at bonuses, rewards, and in-game purchases. And the best part for gaming studios is that they keep the majority of their revenue, rather than having to kick up to 30% back to Apple and Google. Maor Sason and I talk about mobile gaming. We reminisce about the Game Boy, and I get his take on what gaming in the metaverse might look like. So please welcome Maor Sason. I enjoy some mobile games, particularly card games like Euchre. I like to play euchre. My first question for you is very, very important. Can you make them give me like a million coins? So I’m set for a while.

Maor Sason: Easy. I’m gonna give him a call tomorrow. Okay. Yup. Yay!

 Kevin Rosenqvist: Kevin needs some coins.

Maor Sason: Yeah, this is gonna holler at you. Yep.

 Kevin Rosenqvist: That’s right. I remember when mobile games first take off and I first took off. And I remember the first time I discovered sort of the model of offering the game for free and then having the option to pay for upgrades, extra lives, coins, etc. at first it was kind of like what? I thought this game was free. But then you think about it and you’re like, wow, that’s a that’s a brilliant like that’s like a brilliant way to to to do a game like offer it for free and then then you can upgrade with within it. You’ve been in this space since 2016. Have you found that players are more likely to spend in-game than they used to.

Maor Sason: Of course, mobile spending goes up like the average spending per paying users in all platforms are going up, especially in mobile. Free to play is actually, I would say, the only way to build a proper game and monetize it in mobile nowadays. There’s no other way to do it and it’s proven itself. It’s kind of like gave birth to some of the biggest titles in the industry. You probably know of them. Also here in Israel we have a great team. Games like,  studios like Coin Master, Playtika, Plarium, all the Israeli based. So we’re pretty familiar with that.

 Kevin Rosenqvist: What type of games are the ones like the most successful? The biggest ones? Are they Maor Sason of the, you know, card games or are they more of the building worlds kind of games? What’s really the hottest thing right now?

Maor Sason: Oh, there is no one category to rule them all. You know, it’s not a it’s not a Sauron Ring, but starting from a puzzles the all kinds of social casinos  RPGs every niche has some MVP’s and they can generate tons of cash and entertainment for their users. So mobile mobile is a star and it’s taking all the categories up with it. , yeah.

 Kevin Rosenqvist: It’s funny because like, I think about my Game Boy that I had as a kid, you know, this little tiny.

Maor Sason: What were you playing?

 Kevin Rosenqvist: What’s that?

Maor Sason: What were you playing? I was planning to add. Like my Game Boy color the purple one. What was your favorite?

 Kevin Rosenqvist: Well, I had the original, like the white game boy. That was just the green.

Maor Sason: Oh yeah. Oh yeah.

 Kevin Rosenqvist: No, I’m I’m, I’m old man so I, I’m old. But yeah, I had I mean Tetris was the obvious one that was like super, super big. And then, uh. God, there was another game that I can’t remember. It was like an adventure game. I don’t know if it was a Zelda, but it was something in that realm where you kind of walk around and stuff. But I think about that, and I think about what I’m able to do with my phone now, and it’s just startling how far we’ve come. Yeah.

Maor Sason: People still play these games, by the way. Like, so Pokemon was my first game on the Game Boy Color. It was the red like a Charizard. And by the way, the logics and the interest for Pokemon. Have you ever played? No, it’s based on Zelda, actually. So like the whole game mechanics is just a Nintendo took it from Zelda, brought it to Pokemon, and they did it the same now on the new console. And it’s working really well.

 Kevin Rosenqvist: Wow. It’s just the same even on the new console.

Maor Sason: On the switch?

 Kevin Rosenqvist: Yeah, on the switch, it’s the same. That’s interesting. That’s really interesting.

Maor Sason: Yeah, yeah. With the open world. Zelda, if you had a chance to play. Yeah. Breath of the wild.

 Kevin Rosenqvist: Yeah. That sounds awesome. I have a three and a half year old. So pretty soon he’s gonna start when I hand him a video game controller. Now he just mashes the buttons. But pretty soon he’s going to start beating me at stuff. I know it’s going to happen.

Maor Sason: Yeah. Or it’s gonna, you know, it’s just going to be very polite and it’s going to manipulate you to let them play every day, the whole day. That’s what usually happens.

 Kevin Rosenqvist: Don’t tell me that I don’t know.

Maor Sason: Yeah. They’re getting more sophisticated.

 Kevin Rosenqvist: It’s incredible even watching him with his tablet, I’m just like. I didn’t even know he could do that, you know? Like, he’s like, wait a minute. Are you buying something? Like.

Maor Sason: Yeah. Yeah, yeah. They they’re they’re like controlling the the consoles, the iPads, the iPhone. It’s like, you know, they’re like yeah.

 Kevin Rosenqvist: Yeah, it is like Spock. That’s a good analogy. Yeah. So mobile gaming is a huge market in 2023. The global mobile game market generated $76.7 billion, and it’s expected to grow to over 100 billion by 2028. I also saw that mobile games accounted for over 55% of consumer spending on mobile devices in 2023, which really blew me away. But what a lot of people didn’t realize is that a lot of the revenue is taken by Google and Apple. Like if you more fees for having their stores and stuff. How much do they take? As a general rule.

Maor Sason: First of all, about the numbers. I know that I’m affiliated with a bit different numbers. Nowadays, mobile games in-app purchase spending should be around $110 billion and will account for like, I think it’s going to be 200 billion by the end of the decade. Wow. Okay. Insane numbers. Okay. Yeah. Apple iPhone. Yeah, Exactly. Increased and increased expectations. Apple and Google’s business model is that they’re charging 30% for all digital goods. It means it’s not like a tangible like shoes, food, clothing, anything that you can hold. They’re taking 30% unless it’s a subscription. If it’s a subscription first purchase is like 30%. Then the recurring ones are 15. So it’s big money. Yeah, that’s a lot for quite a service, but not the best, you know. Not a lot of competition to incentivize, to give a better service. So it’s a lot deep down in the developer’s pocket. And it’s kind of like taking the industry down in a sense. Ios 14 with a updated privacy. Are you familiar with the update of iOS 14?

 Kevin Rosenqvist: No.

Maor Sason: No. So in a nutshell, a few years ago, I think it was like for Apple updated the iOS 14 update. And then in terms of privacy, you’re able to opt out when you install an app and they recommended to you instead of like they opt you in automatically in order to get out of the system and not to have the data saved, you need to go to the settings and go to like a complicated funnel. What it led to is that most people don’t want to have their data saved, and then they were not tracked. And then it’s harder to target you as a user. And that led to way higher prices to target you as a user, which led to a higher user acquisition cost for every user. And that’s kind of changing the game and the strategy for all game developers. So it really shakes the economy. On the gratitude of Apple. And I think that that’s going to take us to the direct to consumer strategy. That’s going to be like the savior for this whole mess. We’re helping mobile game developers to maintain or even increase their user acquisition strategy and capabilities even prior to iOS 14 update, saving the mediator the mediation costs. Let’s call it like this. It’s taking back like sane margins. And that’s where we aim to.

 Kevin Rosenqvist: And so yeah, if your company is Appcharge and you allow companies to build custom stores, but they retain far more of their revenue. Correct. Yeah.

Maor Sason: More on the on the neighborhood of like 95% 5% rather than 70%.

 Kevin Rosenqvist: That’s substantial. That’s a big difference.

Maor Sason: Yeah. Yeah. Yeah. So it’s more than 30% if you look at. That’s crazy.

 Kevin Rosenqvist: I mean the 30%. That’s a huge number that they take. I mean, I didn’t realize that until I started digging into what you do and, , you know, that that blew me away. So, tell me how does Appcharge work? So I have a cool new game. It’s going to take the world by storm. I know it will. And I want to monetize by offering daily bonuses, chance for people to buy upgrades and whatnot. So what’s my first step? How do I do this with Appcharge?

Maor Sason: Let’s zoom out for a minute. But are you familiar with Shopify?

 Kevin Rosenqvist: Yes. Of course.

Maor Sason: Imagine Shopify, but just for mobile game developers with all their unique needs and integrations and payment processing capabilities that we’re providing. We are a white label solution. And we’re the platform for mobile game developers that want to monetize outside of the platforms. And we build them the store straightforwardly. So if you’re a game, Kevin, and your domain is Kevin Combs, and you want to facilitate the shop on kevin.com/shop, you’re going to use the arbitrage platform to assemble the exact look and feel store that you have in game with all the necessary features that the ones, the cool ones that are getting retention, the ones that are the users are lusting for alongside with the service and the capabilities and the the integrations that you need in order to function and to work in harmony with your game. So that’s like in a nutshell, what we do, but it’s way more fun. It sounds complicated. It’s way more fun than that because it gets the people excited, like in their organizations and internally in the studio, so they can finally offer like cool bundles that they were not offering, not able unable to offer it to to gain to their users, and also is going to lead them to later on to buy more users and increase the gain and you know to find the more features and and more studios later on.

 Kevin Rosenqvist: That’s awesome. That’s really, really cool. And so how would someone do it with Google or Apple? Like, would that just be like, is that sort of built into their functionality? Do they have to set it up the same way?

Maor Sason: No, no, it’s it’s a totally different platform and system that’s not connected to Apple and Google. It’s it’s oh, it is not even advertised. No no no no no. It’s a web store. It’s not the only thing that Apple is doing upcharge. We’re providing with comprehensive solutions right for direct to consumer. But if we’re talking about the web shop it’s external to Apple and Google. So imagine you have Apple, you have Google and you have your own shop on online on the web, just like if you would sell anything else on the web. And it’s not connected to Apple and Google, it’s not advertising in the game itself.

 Kevin Rosenqvist: Okay. Yeah, yeah. And it’s like the user doesn’t even realize they’re going somewhere else. They just feel like they’re still in game, right?

Maor Sason: No, no, they’re totally aware that it’s,  developers web shop. They see it as them helping the game developer that they love and are invested in. And they’d like to cut the mediator and invite direct from the developer, essentially. So let’s say you love a certain brand, and instead of going to the department store and get it, it’s like, hey, I love this brand. I’m gonna look online, what’s going on there? And the brand’s website, and you’re just going to buy directly. Probably you’ll see more products. Probably you’ll have a loyalty program that’s going to let you know with the newsletter if you’re really into the brand and you’re going to get like a better offering, it works like that. And every commerce in every industry, why not in gaming?

 Kevin Rosenqvist: Mhm. Yeah, yeah. And you, you’ve been in this business for a while And you, you’ve been involved in the in the marketing and or advertising world within games as well, connecting advertisers to mobile games and showing video ads and and you know, as much as I dislike commercials when I’m watching TV, I tend to be someone who watches the ads in a mobile game rather than paying to go ad free. Am I in the majority, would you say? Or am I in the minority? From what your data has.

Maor Sason: I would say you’re not. You’re not a minority and you’re not a majority. It’s somewhere. Somewhere a fair split. Okay.  yeah. Yeah. Depends on the category of the game, obviously. But there are so many ad based,  revenue games that you can choose to to upgrade. I did my my first venture with advertising and it’s interesting. It’s obviously now I got familiar with what’s going on besides me,  loving games and gaming. Imagine, just like I said, for improving the the economics in order to improve scale. So it’s interconnected, the marketing and the margins. So once we are empowering the developers and we’re expanding their margins, we’re, let’s say letting them own the users and control their marketing spend way better than they were. They can plan it differently and they can they can plan it more long term. And once I don’t want to talk like an industry terms, but when an average rate payer is changing, so, so does your whole marketing strategy. So it’s it’s funny that, you know, I got to this crossroads.  I wasn’t expecting it, but, you know, when the penny dropped, it’s connected. So we’re also,  being some kind of, like, advisory for some studios and how to improve their marketing strategy and and GTM.

 Kevin Rosenqvist: So you offer a lot more than just a web store, then.

Maor Sason: Oh, yeah. We’re a full service. Your wish is my command.

 Kevin Rosenqvist: All right, well, give me the million. You’re one to talk.

Maor Sason: Exactly. Were you planning your revenge, red alert?

 Kevin Rosenqvist: No, I was playing. I was just playing a card game called Euchre. I just keep losing, I guess, I guess I.

Maor Sason: I need to play with you. You heard of it? Yeah. I heard you like hiking.

 Kevin Rosenqvist: I like what you like.

Maor Sason: Hiking.

 Kevin Rosenqvist: Hiking? Yeah, I do like hiking. Yeah. Yeah I do.

Maor Sason: You guys have good, good spots there in Colorado.

 Kevin Rosenqvist: Oh, yeah, I’m in Colorado. It’s just like. Yeah, if you like to hike, this is. This is the spot for sure. This is about as good as it gets.

Maor Sason: Definitely in the bucket list.

 Kevin Rosenqvist: Is it really? Have you come to Colorado?

Maor Sason: Yeah yeah yeah yeah. Like the the bouldering there is great. Yeah.

 Kevin Rosenqvist: Uh huh. Yep yep. Very good. Yeah. So tell me what games you got. What are the what are the big games that you zap charge that that people might know.

Maor Sason: So we work with top studios.  top 15, 20 studios in the world where there are some categories where, let’s say 60% of the studio is working with us, and I cannot disclose the names, but.

 Kevin Rosenqvist: That’s all right. What would you say the what’s the most popular type of mobile game? Like what is the one that’s the most, you know, the one that’s the most popular.

Maor Sason: Popular?

 Kevin Rosenqvist:  like the type of game. Like what kind of games? What kind of games are people downloading the most? Would you say? Are they Cod games? Is it RPGs? Casual? Hyper casual?

Maor Sason: Think like in terms of numbers. Mhm. Mhm. Of uh of active users. Not not in terms of revenue.

 Kevin Rosenqvist: Okay. Besides active users. Yeah. Yeah. That makes sense. That makes sense. Mhm. I was curious to get your take on, on something. And I don’t know how deep in the weeds you go in this. But you know we hear so much about the metaverse and all that and, and specifically how it relates to gaming. You know, one of the use cases for blockchain technology and NFTs that get a lot of people excited is how they will work within the metaverse, being able to exchange digital assets. I’m curious, do you do you think that is the future of gaming? Is the metaverse going to be the future of gaming as we know it?

Maor Sason: Metaverse is going to be the future of gaming as we know it. I think metaverse is definitely gonna play a big part in gaming as we know it. But I don’t think it’s gonna make all other ways to interact disappear. Like today. Like before smartphones. Mobile gaming wasn’t big, right? But they didn’t annihilate the console. And in a way, it’s like a compliment. It was reinforcing. Definitely. I see a bright future for the metaverse once the technology is going to be a bit more advanced. We can already witness it. You know, the capability of Apple. Wow. Have you tried.

 Kevin Rosenqvist: It? I have, I tried. No, I have not actually tried it.

Maor Sason: You should, yeah I should. The vision for something. Yeah. Yeah, something. Something else.

 Kevin Rosenqvist: I just feel like, I don’t know, I feel like, I don’t know if I would like having that thing on my face. I mean, it seems like it’s kind of cumbersome.

Maor Sason: Yeah. Yeah, yeah. Not for a daily walk. Like, you see, like these crazy people driving with it, but more for a living room. Office. You said entertainment.

 Kevin Rosenqvist: Yeah. Are you excited about it? Like, is it as a whole? Do you think it’s. Do you think it’s pretty cool technology that you’re excited about?

Maor Sason: Definitely. Yeah, I’m excited about it. It’s making me wander, taking me to some, like, dystopian movies and books that I like. It’s there. Mhm.

 Kevin Rosenqvist: Do you think you think you’ll, you know, try to try to move out, charge into, into that realm if it, if it takes off. Is there if you thought about that at all.

Maor Sason: No I don’t think that it’s, it’s there yet. Commercially there is only the beginning. There’s a lot to do there. Like in terms of, like, you know, in the industry doesn’t exist yet for us to help out. And it’s being controlled by the platforms essentially. Yeah, yeah. Apple and Oculus. Meta. But once it’s going to get big enough. Definitely. Yeah. Aperture has room to comment.

 Kevin Rosenqvist: Awesome. Well, that sounds pretty cool. Hey Mary, thanks so much for being here. The company’s Appcharge. And,  yeah, best of luck to you. And,  continue, continue. Best. Best of luck with continued growth.

Maor Sason: Yeah. Thank you. Thank you so much, Kevin.

Appcharge Named Best Payment Service Provider at PocketGamer.biz Mobile Game Awards

The Appcharge team holding their award for Best Payment Service Provider at the Pocket Gamer Awards 2024

We’re thrilled to announce that Appcharge has been voted the Best Payment Service Provider at the PocketGamer.biz Mobile Game Awards, held during gamescom 2024!

This award is a huge honor for us, and it speaks to the hard work and innovation our team has poured into scaling our payment services for game publishers. 

We’ve been on a mission to help the world’s leading mobile game publishers sell directly to players, and this recognition shows that we’re on the right track — but we’re just getting started.

We want to extend a massive thank you to our partners, clients, and everyone who voted for us. Your trust and support drive us to continue innovating and delivering top-notch payment solutions. 

Stay tuned for more exciting developments on the horizon!

Everyone Faces Fraud in Mobile Game Web Stores. But How Do You Fight It, Exactly?

Managing a mobile game web store can be a rewarding venture, with publishers increasing their margins by up to 25 percent per transaction. But selling outside the Apple and Google ecosystems also comes with its own set of challenges, particularly when it comes to fraud and chargebacks – which have grown by 20% annually.

Picture this: one of your players decides to file dispute claims on thousands of dollars worth of past transactions, for no justifiable reason. This is not a hypothetical scenario – it’s a real case we recently encountered in one of our partner’s stores. What do you do? How do you fight this?

There are typically two options as a publisher: issue an automatic refund, which of course means losing revenue.

Or, collect evidence – such as player activity logs and previous communication with the player – and file a counter dispute file to the bank.

Luckily for this publisher, they had us as their Merchant of Record (MoR) to fight their corner and win them back their money. But this anecdote is just one of many types of fraud that can plague mobile game web stores. From abusive dispute behavior to stolen credit cards, we’ve seen it all. Below, I share what to look out for and our advice for how you too could combat fraud.

Types of Fraud 

First thing’s first, let’s establish the 5 most popular types of payment fraud in mobile game stores:

1. Abusive Disputes 

One of the most common forms of fraud we see involves players abusing the dispute process. Players submit numerous disputes on payments they’ve been charged for, often due to dissatisfaction with the game or buyer’s remorse. In some countries, disputing payments is as simple as a few clicks in a banking app.

How to spot it: When a user sends a dispute, they must give a reason such as “Item not received”. You can spot an abusive dispute claim in this case by investigating player activity logs. If you see the item in question was added to the user’s in-game profile, their claim is highly likely to be fraudulent. 

2. Claims of Unauthorized Payments

Another frequent issue is players claiming someone unauthorized – such as their underage child – made the payment. 

How to spot it: If the payment was made using Google/Apple Pay, which requires authentication phases such as FaceID, it’s clear the claim is fake.

3. Creating Multiple IDs and Disputing Transactions

We also encounter players creating multiple accounts – for instance, if they get blocked by the publisher for chargeback abuse, or if they ask to be blocked as they’re addicted to the game, but then regret this and want to re-enter. They then proceed to submit unjustified chargeback claims out of frustration. This can create significant financial losses and administrative burdens for publishers.

How to spot it: A telling sign of this kind of fraud is if you find multiple player IDs, all associated with one email or credit card, that are sending disputes.

4. Using Multiple Credit Cards from Different Countries

An obvious one – fraudsters often use multiple credit cards from different countries to make fraudulent purchases. These cards are usually stolen, and the legitimate cardholders will eventually dispute the charges.

How to spot it: You can spot this kind of fraud by tracing a single user ID to multiple transactions all with numerous different credit cards. 

5. Emulator or Bot Usage 

Fraudsters are known to use emulators or bots that use stolen card information. These tools can manipulate in-game economies and generate unauthorized in-app purchases.

How to spot it: You can spot this kind of fraud if the same player sends numerous payment attempts in an extremely short amount of time. Your team or Merchant of Record should automatically flag this kind of activity.

Combating Web Store Fraud

Now that we have a better grasp of the popular types of fraud you’re likely to encounter, let’s switch gears to discuss how to combat them.

Fighting fraud without Apple or Google’s support may seem daunting, but there are various tactics that can help you limit fraudulent activity, or at least manage it effectively when it does happen. 

What’s more, you don’t have to do it alone. In fact, working with a gaming-focused Merchant of Record like Appcharge means you don’t have to do anything at all: we take payment disputes and fraud off your plate entirely, so you can focus on building a kick-ass web store. 

But whether you decide to handle fraud with in-house specialists or let an MoR take responsibility for everything, here are our tips for helping you run a tight ship: 

1. Maintain Organized Records of Player Activity

Ensure you have an organized record of player activity in your game, so you have a bank of evidence to help dispute false claims. 

2. Monitor for Unusual Patterns

Hire fraud analysts to monitor for unusual transaction patterns and flag transactions that seem suspicious. 

3. Use Anti-Fraud Engines

In addition to human-led monitoring, use dedicated fraud engines that leverage AI and machine learning to detect and block fraudulent transactions. Dedicated engines are generally more effective than the fraud technology offered by PSPs. The right engine will also know how to minimize false positive cases – in which transactions are blocked after being falsely flagged as fraudulent. 

4. Provide Alternative Payment Methods (like digital wallets) in your web store

In contrast to credit cards, most digital wallets (like Apple Pay) require another form of authentication to complete a transaction. With 5.3 billion users expected to use digital wallets by 2026 – more than half the world’s population – make sure you provide a broad range of digital wallet options to ensure every user gets their preferred method. In doing so, you’ll reduce the amount of fraudulent activity on your web store, increase your conversion rates, and provide a great UX.

New Revenue, New Headaches

Despite the ongoing battle publishers face against fraud, web stores present a tantalizing opportunity. The fact that Playtika earns 25% of their total revenue from D2C sales is testament to this. Other leading publishers, like Huuuge Games, are also seeing healthy growth in D2C revenue, expecting it to reach mid-teens as a percentage of total revenue in 2024. In other words, the juice is definitely worth the squeeze!

While some publishers may choose to handle fraud by hiring in-house specialists, most choose to use Merchant of Record providers to take on full responsibility for all of this.

If you’re interested in learning more about the day-to-day fraud struggles my team handles on behalf of our partners, reach out at appcharge.com, or drop me a message on LinkedIn!

Introducing the Daily Bonus: Increasing Retention and Rewarding Your Players’ Loyalty!

We’re delighted to announce our new Daily Bonus feature for publishers! 

How does the Daily Bonus work?

Our Daily Bonus feature is a customizable interstitial pop-up that players receive upon opening your web store. 

It rewards them with a game resource of your choice – such as in-game currency. 

Right after the player claims their reward, a timer appears on the pop-up showing that the next reward can be unlocked on the next calendar day.

Why do you need the Daily Bonus feature?

Retention is a pillar of any business success. 

And our data shows that the majority of web store purchases take place after a player has visited your store three times on average. 

That represents a challenge to publishers. It’s not enough to get users to visit your web store once or twice. 

Ingraining this habit to get them to return repeatedly and buy items requires using retention-boosting features in your web store. 

Our top 3 Daily Bonus tips

The goal of your Daily Bonus is to increase web store retention and ARPU. To do this, we recommend:

  1. Bigger and bigger rewards! Progressively increasing rewards each day greatly increases retention
  2. Clear messaging! Make sure users understand that they can come back tomorrow for bigger rewards
  3. Keep designs fresh! Upload multiple Daily Bonus visuals to keep things interesting

How to set up your Daily Bonus

  1. Decide what type of resource to offer, such as coins or gems
  2. Decide how much of this resource you want to offer each day
  3. Build a daily sequence with progressively increasing rewards
  4. Design your Daily Bonus backgrounds
  5. Upload your backgrounds and configure your Daily Bonus via your publisher dashboard 

Want to learn more about setting up your Daily Bonus? DM your account manager.  

Launching a Web Store That Doesn’t Just Sell, But Thrives: A Go-To-Market Playbook (Part 1)

Launching a web store is one thing. Launching a web store that resonates with your players and transforms them into loyal customers? That’s a universe of its own.

At Appcharge, we don’t just help partners build web stores; we engineer web stores built for lasting success. We leverage decades of collective experience, honed from crafting and launching web stores for some of the world’s biggest games.

Publishers often face three key challenges:

  1. Habit Formation: Instilling a new routine in players’ behavior.
  2. Community Building: Fostering engagement outside the game itself.
  3. Long-Term Interest: Maintaining excitement and relevance over time.

To tackle these, a robust go-to-market (GTM) strategy is non-negotiable.

In the first part of our GTM guide, we’ll zoom in on player communication – the bedrock of any publisher’s D2C ambitions. Keep reading for our battle-tested tactics. 

Player Communication: The Cornerstone of Your GTM

The first law of web store success? Direct communication. It’s about reaching both your VIPs and the broader player base. Here’s how:

Chat & Support

Screenshot of a mobile chat interface for the game 'Space Race', displaying a thank-you message and a prompt to claim an exclusive welcome offer. The message is set against a backdrop of sparkling treasure, including coins and gems, visually enhancing the invitation. The offer can be claimed by visiting a URL provided in the chat, highlighted to encourage player engagement and participation

In-app chat, Facebook Messenger, WhatsApp—these are your VIP nurturing tools.

From my experience helping major publishers optimize their VIP account management, I’ve seen three pieces of advice consistently make a positive impact:

  1. Train your support team to thoroughly understand your web store offers
  2. Empower your support to proactively guide players towards your store
  3. When players ask about your offers, ensure lightning-fast responses to maximize conversions

Social Media

Social media advertisement on a mobile display for 'Space Race', featuring a promotional post that offers a web store welcome package. The ad shows game icons for energy, rolls, and potions against a space-themed background. The post has achieved 1K likes and 39 comments, indicating high engagement, and includes a 'Shop Now' button that directs to the space-race-shop.com website to claim the offer.

With in-app web store promotion being a regulatory minefield, social media becomes your megaphone. Contests, exclusive deals, direct engagement—this is how you build a community that’s not just following, but participating.

Looking for social media inspiration? Here are four good examples:

Newsletter Marketing

Two mobile game promotional pop-ups side by side. On the left, an advertisement for 'Red's Club' from a game featuring a cartoonish red bird, offering exclusive updates and club benefits for signing in. On the right, a vibrant 'Coin Master Loyalty Club' advertisement promising new tiers with awesome perks and rewards, set against a purple background adorned with coins and sparkling effects.

A well-curated email list is gold. But how do you build up an audience? 

Focusing on in-app methods, you could ask users to provide their email address when they open the game for the first time and create a user ID, or you could use a pop up to entice them to sign up to an exclusive loyalty club, as per the examples above from Rovio and Moon Active.

You could also use out of app methods, for example driving traffic from your social media communities to a dedicated newsletter sign-up landing page on your game’s website. There, you can lay out all the benefits and exclusive content your newsletter provides. 

Once you have a system in place for growing your list, you need to define a content strategy.

You could offer exclusive deals, behind-the-scenes glimpses, community spotlights—things that players won’t find elsewhere. Segment your list, craft irresistible subject lines, and don’t forget to A/B test.

Beyond communication

Establishing direct communication with players, whether through emails, social media, VIP account management, or all of the above, serves as the backbone of a sustainable GTM strategy for your web store. 

Once you’ve got this down, it’s time to move onto the next crucial pieces of your GTM plan: web store retention and monetization. We’ll cover that in part two of this guide – stay tuned.

And as ever, feel free to reach out to me with any questions about launching a web store that hits the ground running.

Merchant of Record vs. Payment Service Provider: A Simple Guide For Mobile Game Developers

Selling directly to mobile gamers on a web store, outside of Apple or Google’s ecosystem, means you’re responsible for everything needed to sell globally.

That includes processing payments, handling refunds, chargebacks, and fraud, abiding by country-specific regulatory compliance, paying sales tax, and more. 

Publishers who wish to outsource some or all of these responsibilities generally have two types of providers to choose from – a Merchant of Record (MoR) – such as Appcharge, or a Payment Service Provider (PSP) – such as Stripe.

But there’s a big difference between these two solutions and what they cover, which is why we put together this guide. Let’s dive in. 

Merchant of Record vs. Payment Service Provider: A Quick Comparison

FeatureMerchant of Record (MoR)Payment Service Provider (PSP)
Provides payment processing tech 
Connects to banking network
Offers a broad range of payment methods
Protects against fraud(For additional cost)
Handles chargebacks and disputes(For additional cost)
Handles customer service issues(For additional cost)
Responsible for data securityDepends on service
Ensures tax compliance
Acts as the seller of record
Manages financial liability
Simple integration and setupDepends on service
Manages broader legal compliance

What is a Payment Service Provider?

Graphic representation of a digital transaction process using PayPal, featuring a clear and modern interface. The screen shows an option to buy coins for $9.90 with payment methods including Apple Pay, a hyperlink for faster payment, and traditional credit card entry. An orange alert box notes that PayPal only handles transaction facilitation, emphasizing its role in secure transactions

PSPs are the middleman between customer bank accounts and payment methods (like Visa or Paypal). They facilitate the payment transaction, and take a fee for this. 

PSPs do not serve as the legal seller nor do they assist with various other financial responsibilities shown in the table above.   

Examples of PSPs:

Stripe, Nuvei, Checkout.com, Adyen 

What you get with a PSP 

Payment processing: The core function of a PSP is the technology to accept various payment methods, process payments, and connect to the banking network.

Fraud Protection [for additional cost]: Some PSPs will give the option to pay for fraud protection in addition to payment processing. 

Chargebacks and disputes [for additional cost]: Chargebacks are a real financial and time burden for merchants. Some PSPs will offer a service to handle chargebacks for an additional fee.

What kind of gaming company should use a PSP? 

Choosing a PSP instead of an MoR makes sense if your game is heavily focused on one market, and therefore doesn’t need to pay fees for international coverage and global tax compliance. Such companies can still supplement the core payment processing functionality of a PSP with additional features like fraud protection and chargeback support, for extra fees. 

Another scenario in which a PSP might make most sense is when publishers have already built their own D2C ecosystems, with in-house finance specialists. They might need only the payment processing technology of a PSP and not the whole payment operations stack of an MoR. 

What is a Merchant of Record?

Screenshot of a mobile game purchase screen from 'Space Race', featuring a 'Welcome Offer' for $19.90. The offer includes 100,000,000,000 coins, 2 gems, and 2 potions displayed on a vibrant purple and space-themed background. Multiple payment options are shown including Apple Pay, PayPal, and various credit cards. The screen is part of a user interface design, highlighting an interactive and streamlined checkout process

A Merchant of Record is a holistic, one-stop solution for your D2C payments.

Your MoR acts as the seller of record in transactions, assuming full financial liability for transactions, including taxes, chargebacks, and refunds. 

Examples of general MoR companies:

  • Fast Spring
  • Reach 

Examples of gaming-focused MoR companies:

  • Appcharge 
  • Xsolla

What you get with an MOR

Payment processing – An MoR will integrate and maintain multiple B2B payment processors or payment service providers to facilitate payment routing and cascading, reducing the risk of payments being mistakenly declined as fraudulent and resulting in lost revenue.

Fraud protection – An MoR will offer detection of fraudulent orders, manual review of suspicious orders, and custom rules to protect your business.

Merchant Accounts – An MoR will set up multiple merchant bank accounts in countries where you have a significant customer base, enabling you to accept global payments.

Disputes and refunds – An MoR handles payment reconciliation, refunds, and chargebacks, ensuring a smooth process for both you and your customers.

Local entity creation – An MoR will set up local business entities to facilitate merchant accounts, tax registration, payment relationships, and more. 

Currency conversion – To reduce any friction from the user’s payment experience, an MoR will automatically convert the prices to local currencies.

Tax compliance – An MoR will calculate, file, and remit software sales tax in the locations your customers reside in, ensuring compliance with local regulations.

All of these things are required to power global D2C sales – the decision is whether you want to outsource everything to an MoR, or combine a PSP (with limited add-ons) with in-house specialists. 

What kind of gaming company should use an MoR? 

4 6

Publishers selling D2C web store items to a global market, who would rather outsource the complexities this entails to a trusted partner instead of hiring finance teams in-house.    

Merchant of Record vs. Payment Service Provider: Which Option is Best For Mobile Game Publishers?

The boring answer is that it depends. Both options offer varying benefits, but the choice relies heavily on your company’s specific needs, the extent of your global market reach, and how much of the financial and legal responsibilities you’re willing to manage in-house.

We’ll take this moment before you go to mention that we offer gaming-specialized MoR services that are battle-tested with some of the world’s biggest publishers. Should you wish to get in touch to learn more, you can book a demo via our homepage.

4 Creative Strategies For Driving Players to Your Web Store, Inspired by Pokemon GO, Merge Dragons, Candy Crush & Subway Surfers

Building a beautiful and profitable web store is hard enough, but many publishers find that the real challenge begins after their store is built and published.

That’s because they need to create a new behavior among their users: buying in a web store instead of the in-game store. 

If you manage to create this new habit, web stores will be a powerful afterburner to your product revenue.

But changing user behavior is not easy in this context. Here’s why: 

  • It’s quicker for players to buy items in the in-game store vs. an external web store
  • You can’t promote web stores in your game at all in the US
  • In the EU you can mention your external D2C web store in-game, but can’t link directly to it without Apple taking a cut.

So, how do you get players to your web store without getting a slap on the wrist by platforms?

In this article, we will look at 4 creative strategies – covering both best-practices and out-of-the-box tactics. Let’s dive in!

4 Creative Strategies For Driving Players to Your Web Store

1. Build a social media community

Instagram post from the official Pokémon GO account featuring a 'Great Voyager Box' web-exclusive offer. The image shows an adventurer in a safari outfit peering through binoculars with a backdrop of lush green foliage, alongside a promotional graphic for the Great Voyager Box, teasing in-game items like Super Incubators. The caption announces a limited-time deal, with a call to action to visit the web store. The post has garnered 16,324 likes as of June 1, 2023

For your out-of-app monetization to have a solid foundation for sustainable growth, you must build a community to support it. 

This could be on Facebook, TikTok, Twitch, Discord, Reddit, or wherever else your players hang out. Some useful references:

Once you have an engaged community, weave promotions for your web store into your posting schedule. Promote time-limited offers and special bundles, along with cool features available in your store, such as gifts-for-friends and loyalty programs. 

2. Create an email newsletter 

It might sound left-field, but an email newsletter can be a great way to forge deeper connections with your community. You could do a monthly newsletter that features content about your game. 

For instance:

  • Facts about your characters
  • Interviews with your game designers 
  • Audience-sourced game art
  • News roundups 
  • Upcoming in-game events 

Gram Games are a good example. Since October, 2023, they’ve sent a weekly or biweekly newsletter for their Merge Dragons game, filled with intriguing game facts. These newsletters don’t directly promote their web store, but they consistently draw players to their website where their store is found.

If you manage to create a newsletter your players enjoy reading, you’ll be well-positioned to naturally weave in web store offers and drive traffic to your website. 

To ensure as many visitors convert into buyers, focus on optimizing your store with appealing game art, exclusive offers, and gamification mechanics. 

3. Run real-life events

Outdoor event at a park with a crowd of people gathered under a red bandshell, with a Team Valor flag from Pokémon GO displayed prominently. The city skyline looms in the background under a clear blue sky, indicating an urban setting. The photo has a Polaroid frame, suggesting a snapshot of a community gaming event.

If you’re a publisher with a large, dedicated playerbase, running real life events which brings together your community can be a highly effective way to onboard them onto your web store.

Niantic serves as your north star: they drew in 194,000 people to its three real life Pokemon Go events in 2023, each on a different continent. 

The augmented reality game is naturally suited to real life gamified events; the results are testament to this and the strength of their player engagement. From the New York City event alone:

  • 35 million Pokémon were caught during the Pokémon GO Fest 
  • Attendees walked an average of 18.6 miles while capturing Pokémon and making connections with other Trainers

Not only can Niantic promote their web store using QR codes and other marketing tools during their live events, but they can increase web store interaction before the event too.

As stated on their website: 

“Trainers who purchase their ticket from the Pokémon GO Web Store will receive an exclusive GO Fest 2024 T-shirt avatar item in an exclusive color. Like the GO Fest event badge, the T-shirt will arrive closer to the date of the Pokémon GO Fest event.”

Creating and executing a real life event is no easy task – consider pairing it with popular trade shows like Gamescom, where publishers run an array of fan-focused activities. You can create a separate event for your VIP players who are already in town for the tradeshow, for example. 

4. Leverage brand collaborations

Animated characters from the game Candy Crush in a pink convertible car, with whimsical candy-themed decorations, celebrating alongside a Barbie character, promoting the Candy Crush Saga and Barbie collaboration. A tag shows the Barbie logo with a reminder that the movie is in theaters July 21

With a growing number of businesses looking at games as a channel for brand marketing campaigns, publishers should capitalize on this opportunity to turn their web stores into hubs of exciting and exclusive branded content.

Here’s how that might look:

– Integrate brand collaboration into your game

– Leverage the excitement to offer one-off items in your store themed around the brand 

– To maximize conversions, offer exclusive deals and update store game art 

– Make sure the brand actively promotes your web store as part of the collaboration terms

To make this concept more concrete, here are a few collaboration references which you could apply the above blueprint to:

  • Candy Crush Saga x Barbie Movie: they collaborated on an in-game event which introduced Barbie-themed quests.
  • Fornite x LEGO: over 1,200 Fortnite outfits received an additional LEGO Style, playable in the game’s new LEGO®-themed experiences
  • Clash of Clans/Royale x Chess.com: Clash of Clans and Clash Royale launched chess-themed seasons, including chess Hero Skins and exclusive cosmetics. In addition, Chess.com featured Clash-inspired chess pieces and the chance to play chess with Clash characters. 

Final takeaways

If we look through the above strategies, we can see a theme. Be it a newsletter, social media channel, real life event, or brand collaboration, these strategies all serve to create and nurture a vibrant out-of-app ecosystem around a game that naturally complements web stores.  

Until publishers can link directly to web stores from inside their games without losing revenue or getting penalized (don’t hold your breath), leveraging out-of-app channels will continue to be key to driving traffic to your web store.

For more tips on mobile game DTC, join hundreds of other industry leaders receiving our monthly Monetization Unlocked newsletter.

Mobile Game Monetization: 4 Tactics to Level Up Your Web Store Sales Funnel

As mobile game publishers aim to strengthen their business fundamentals, financial resilience, and autonomy, going direct-to-consumer is a strategic imperative in 2024. 

With the biggest publishers in the market steaming ahead in the web store space, it’s time to equip the wider market with the knowledge needed to truly capitalize on this opportunity.

Below, we share battle tested methods for taking users from first time visitors all the way through to repeat buyers. We’ve seen these tactics work wonders for major publishers using Appcharge’s white label web store platform, so you don’t want to miss them. Let’s dive in. 

1. First visit

01

Driving players to your web store for the first time is your immediate priority. To do this, you need to have an online community.

From your community, create awareness of the web store while emphasizing its hyper-clear value. 

See the example above. The text is extremely clear, and the banner image repeats the same message: ‘Want to DOUBLE the amount of coins at the SAME price?’ 

Tip:

Use Appcharge features such as Sale, Special Offer, and Customized Art to emphasize your message and the value of your store. 

2. Repeated visit

02

Our data shows that most first-time purchases occur after 2 to 3 visits to your web store. So, once you get users to take the first step – entering your web store for the first time – your focus needs to be on getting them to come back. 

Keep reaching out to your community and sharing the store’s special value, and create a feeling of FOMO (fear of missing out) to drive repeated visits. 

This is where gamification elements play an important role. Daily Bonus mechanics, for example, are a great way to entice players back into your web store. 

Tip: Use Appcharge features such as Daily Bonus, Daily Offers, and Seasonal Offers to increase retention.

3. First purchase

03

To encourage players to finish their window shopping and actually make their first purchase, make sure you give an enticing welcome offer.

Too many publishers use welcome offers that are the same as the offers in their in-game store. But to secure the First Time Deposit (FTD), you need to give more. After all, from the moment a player makes their first purchase, they’re more likely to make repeat purchases.

Monetization managers are justifiably concerned by potential game economy leaks by offering too much, but with welcome offers, you can afford to be slightly more generous than usual. 

Also, consider making this offer time-limited and availability-limited, which will create a sense of urgency to encourage the purchase. 

Finally, make sure your offers are visually appealing: use dedicated art and vibrant colors to maximize conversion.

Tip: Use Appcharge features such as Segments and First Time Offers to make the UX as personalized and relevant as possible to every user.

4. Repeat purchase

04

The goal of your web store is to drive repeat purchases from your players. To do this, you need to make it a fun and gamified experience that consistently gives valuable offers. 

As you add new meta gameplay and LiveOps events to your game, for instance, consider offering updated web store bundles that cater specifically to these new game features.

Also make sure to use real time segmentation, which creates a personalized UX for different groups of users (you define these segments in your Appcharge dashboard). 

Tip: Use Appcharge features such as Accumulation Bars and Endless Promotions to encourage repeat purchases.

Web Stores: The Secret Behind the Most Profitable Mobile Games Publishers

From Niantic to Rovio, Moon Active to Supercell, nearly all the major mobile game publishers launched a web store in 2023.

By creating out-of-app sales channels, these publishers unlocked a powerful tool that not only boosts their bottom line, but also deepens player engagement and LTV.

Appcharge’s mission is to democratize the web store opportunity by providing mobile game publishers a powerful, white label platform to handle all their DTC needs.

Book a demo to see how we can take you into mobile gaming’s new DTC era.

The Appcharge Manifesto

When we launched Appcharge in 2022, we knew we wanted to not only bring positive change to the mobile games industry, but also do things differently. 

Taking publishers into the direct-to-consumer (DTC) ecosystem is a big responsibility, one that can achieve an elusive win-win combination for players and publishers alike. 

A win for players, who get more value for their money plus a fun experience to complement their gameplay; and a win for publishers, who increase their financial resilience, their autonomy, and their game’s retention rates and user LTVs. 

Recognizing the sheer value of the DTC opportunity we could unlock for the industry, and the shortcomings of existing solutions in the market, myself and my co-founders sat down and, over many brainstorming sessions, refined Appcharge’s core manifesto. 

Our non-negotiables, our principles, and the value we knew we had to unwaveringly provide our customers with. Here they are.

A vibrant web banner featuring the bold statement 'Publishers Must Own Their Audience' in white against a vivid orange background. The banner integrates circular portrait cut-outs of diverse individuals engaged in gaming or possibly streaming, emphasizing the human element of digital content publishing and the importance of direct audience connection.

The days of being totally at the mercy of the traditional gatekeepers are over. 

It’s not only a right, but also a strategic imperative for mobile game publishers to truly own their audience, to sell to players on their terms, to not lose 30 per cent on every transaction, and to take back what’s theirs. 

It feels quite revolutionary in spirit, but it shouldn’t be. 

We’re just facilitating what should have already been possible: the right to sell directly to players.

2 The Web Store Opportunity Must Be Democratized 1

The strategic advantage publishers gain by going direct-to-consumer with web stores is clear.

The biggest publishers like Rovio, Supercell, Moon Active and Scopely have all built web stores in-house, pouncing on the DTC opportunity early. 

But here’s the thing: most other publishers can’t afford to build a web store internally. It simply takes too much time and costs too much money, when their manpower needs to be razor focused on existing development and game design tasks.  

With the gap already widening between the biggest publishers and the rest – a quick look at the top grossing charts shows the domination of legacy games and studios – it’s clear that the industry needs a more level playing field in the realm of web stores.

That’s why we created a white label web store platform, to enable mobile game publishers of all sizes to access the DTC opportunities that the largest companies are already capitalizing on. 

3 A Personalized Ux Must Be Prioritized

Our team’s background at mobile gaming titans such as Moon Active, one of the most sophisticated publishers in terms of their data centric culture and use of segmentation, helped us crystalize our product strategy and vision:

For a web store to be fun, it must provide a personalized, relevant experience to every user. 

And so we set off to build a robust segmentation tool that lets publishers serve their players the most relevant offers and web store UI, in real time. 

Whether the user is entering the web store for the first time or they’re a long-time spender, whether they’re entering the store for the fifth day in a row or returning after a month away, we give publishers the tech they need to serve a personalized experience that delights players and maximizes their LTV.

4 Web Stores Should Be Fun

We saw how existing game web stores looked and felt, and we wanted to help publishers do things better.

Too many web stores focused too much on selling, while forgetting a crucial part of the puzzle: fun. No publisher would launch a game that isn’t fun, and we firmly believe that this ethos extends to web stores too. 

Players should enjoy spending time in web stores – it should feel like an extension of the game experience. That’s why gamification mechanics are a core feature of Appcharge’s web store builder. 

5 Web Stores Platforms Should Be Transparent

Breaking out of the walled gardens maintained by the gatekeepers is all about retaking control of your games business. 

A web store platform that is secretive, vague, or misleading with its fee structure goes against the very ethos of leading publishers into the direct-to-consumer ecosystem.  

That’s why Appcharge will always be clear and reasonable with our fee structure. 

We’re here to help publishers win, not to empty their pockets. 

6 Web Stores Should Be Built By Gaming Experts Not Suits

Great products are built by people who truly get the needs of the niche they’re serving. 

Appcharge’s platform was built by product and monetization veterans from leading companies like Moon Active and Rovio, where they had hands-on experience building a web store internally.

And we believe that for a web store platform to truly meet the needs of games publishers, it must be built by experts who’ve been in the trenches of mobile gaming. 

This ethos permeates our customer success strategy: we work as an extension of our customers’ monetization team, consulting them in order to push their DTC strategies forward. 

7 Handling Payments Shouldnt Eat Into Your Margins

Those who try to justify the 30 percent tax taken by Apple and Google point to the payment complexities they take care of.

It’s true: managing payments is a complex, intimidating task. 

However, publishers shouldn’t have to sacrifice such a significant chunk of their hard-earned profits just for payment technology and Merchant of Record services. 

We believe there is a fairer way, a way that leaves publishers with a feeling that they have a partner to grow with, not a giant to shake them down.

Web Store Walkthroughs: Pokemon Go by Niantic

Welcome to the first edition of our Web Store Walkthrough series! Our goal for creating this series is to share the web store expertise of the Appcharge team with the games industry. 

With over a decade of combined experience in the trenches of mobile gaming at top companies such as Moon Active, and now building the leading direct-to-consumer web store platform for games publishers, it’s fair to say we know what we’re talking about. 

In each article, we’ll analyze a different mobile game web store, and show you what they’re doing well and what could be improved. We’ll unpack:

  • The onboarding strategy
  • The user experience
  • The monetization strategies
  • The payment UX
  • Social media and community mechanics 

Without further ado, let’s jump into our first walkthrough: Pokemon Go by Niantic. 

Introduction to Pokemon Go

By far the highest grossing Augmented Reality mobile game, taking under six years to surpass the $6 billion milestone, Pokemon Go has managed to preserve its success since its launch in 2016, being downloaded over 678 million times globally.

Its dedicated web store draws in approximately 2.6 million monthly visitors (according to Semrush data), offering an extended aspect of the game beyond the confines of a smartphone. This high number should not come as a surprise – after all, Pokemon Go drew in 194,000 people to its three real life events in 2023. With that level of community engagement and brand strength, Niantic is in a tremendous position.

Pokemon Go: Web Store Analysis

1

Onboarding strategy

  • The store is accessible to everyone through a direct link, displaying deals and prices transparently to both registered users and guests.
  • Key navigational elements include two prominent buttons: one for signing in and another for redeeming offers. As players scroll, they encounter various deals, each accompanied by a distinct ‘BUY’ button.
  • The user experience introduces a playful twist for guest users. Upon selecting the ‘BUY’ button, guests are first presented with a full-screen view of the deal before being prompted to sign in. This approach subtly integrates the purchase process into the user journey.
2

User Experience (UX) Evaluation

First impressions: Design and layout

  • The homepage immediately captures attention with an animated Growlithe and in-game items like a straw hat, a red team uniform, an incubator, and a gift box with a purple bow. It shows a clear message to describe the web store: a destination for exclusive deals and extra coins. This straightforward approach contrasts that taken by other publishers, such as Scopely’s web store for Star Trek Fleet Command. Here, it isn’t clearly stated in the header image that this is the place for special deals – in fact, visitors can’t access any deals without logging in.  
  • The layout is structured to reveal deals only as the user scrolls, ensuring each deal receives dedicated full-screen attention. The simplicity of the presentation – one package per deal with no bundles or extras – ensures a clutter-free and direct user experience.

Navigation: Ease of Finding Key Elements

  • Navigation is intuitive and user-friendly. Users are not overwhelmed by options, making it virtually impossible to get lost or confused. The primary choices are straightforward: log in or scroll through the deals.

Call-to-Action (CTA): Effectiveness and Clarity

  • The purchase button is prominently displayed in green, standing out clearly for easy and quick transactions.

Design and Gamification

Presentation of the Game: Visuals, Trailers, and Descriptions

  • The store maintains a minimalistic approach, with no trailers, flashing lights, or cinematic elements. 

Web Store Offers: Visibility and Appeal

  • The deals are presented with clarity, each accorded its own space without additional distractions. The visual scaling of icons based on deal size, from small coin stacks to a cart full of coins for larger purchases, adds an intuitive and appealing element to the purchasing experience.
  • Simplicity is at the core of the store’s design. Clarity is maintained for each bonus: each deal shows the additional coins players receive for making purchases in the web store: between 6% to 8% extra. 
  • Interestingly, while the store includes labels like ‘featured’ and ‘web exclusive’, it doesn’t emphasize featured deals, sales, or discounts to the extent often seen in other web stores.

Monetization Strategy

Overview of Purchase Options

  • The mobile store offers a range of products, including battle pass tickets (purchasable with real cash or PokéCoins), various in-game items, mystery boxes, and free daily bonuses. Towards the end, players find PokéCoin deals, which are also available in the web store. The offerings are aligned with player desires, ensuring relevance and appeal.

Subscription Models

  • No permanent battle passes are sold on the web store – although the store is supporting it and in the past some battle passes were offered. 
  • No specific mention of subscription models was made, suggesting a focus primarily on individual purchases.

Comparison with Industry Standards

  • The store maintains industry-standard pricing, with consistent gradual growth of coin value across different price points. 
  • The web store bonus however, is more or less the same across all price points
  • The maximum coin offer is capped at $100, mirroring common practices in the industry.

Promotions and Discounts

  • The web store distinguishes itself by offering bonus coins, a promotion not scaled in proportion with price point increases, but nevertheless maintaining consistent value growth.

Suggestions for improvement

  • Continuation of this clear, value-added strategy is recommended, possibly exploring tiered bonuses for higher purchases to further incentivize user spending.
  • Gamification mechanics such as daily bonuses and accumulation bars in the store would increase the number of players visiting the store daily and maximize repeat purchases.

Payment User Experience (UX)

6
  • The payment process in the store is streamlined and efficient. Users are first given the option to use a promo code, directly impacting the final price before proceeding to checkout.
  • The checkout process, managed by a professional third-party service, is straightforward and user-friendly. It offers major payment providers, with a focus on platform-specific systems like Apple Pay on iPhones and Google Pay on Android devices. This tailored approach ensures a seamless transaction experience, catering to the varied preferences of users.

Community and Social Integration

7

Social Media Presence

  • The web store itself does not directly link to social media accounts. However, exclusive deals are actively promoted through the game’s official social media channels, like Instagram. Additionally, these deals are often shared by players in fan groups on platforms like Facebook.

User Forums and Support

  • The publisher provides basic text support, but lacks interactive features such as forums, live chat, or a direct community support system within the web store context.
  • The absence of interactive support tools or dedicated community forums suggests a limited capacity for addressing user concerns in an engaging, community-oriented manner. This could be an area for potential improvement to enhance user satisfaction and community interaction.

Pokemon Go web store: Final takeaways

Financially, the store seems to be a significant revenue generator. Assuming that half of the store’s 2.6 million monthly visitors make a purchase at the minimum price point of $5, it translates to an additional revenue stream of approximately $6.5 million per month, bypassing the typical 30% commission charged by app stores. This indicates the lucrative potential of web stores, underscoring their importance in the overall monetization strategy of mobile games.

In terms of design, Pokemon Go’s web store can be characterized by its clean, minimalistic design which removes potential distractions, its accessible feel with all visitors able to see offers before signing in, and its non-aggressive approach to sales. 

We think they do a great job catering to the game’s core audience of engaged, experienced players who prefer simplicity and clarity over aggressive marketing tactics. This approach demonstrates a commitment to user satisfaction and loyalty, contributing to the game’s sustained success.

In terms of improvements, Niantic could significantly boost engagement, retention, and repeat purchases by integrating gamification elements into the store, such as accumulation bars and daily bonuses. 

Follow Appcharge on LinkedIn to stay tuned for our next Web Store Walkthrough.

Mobile Game Web Stores: Should You Build or Buy Your Tech?

In 2023, nearly every major mobile games publisher launched a web store. There’s a reason for this: by carving out a direct-to-consumer sales platform, publishers bypass the traditional 30% fees on all transactions. In doing so, they can provide users with exclusive and generous offers while significantly increasing profit margins. 

It’s a much-needed win for publishers, who are feeling the squeeze due to challenging industry trends, and it’s also a win for players, who receive far more value for their money in the offers presented to them in web stores. 

With these tailwinds, we expect to see a surge in web store adoption in 2024 from both medium and large sized publishers. Which begs the question: how do you actually create a web store?

There are two key components: creating a functional store, and handling the payment operations to enable global sales.

To do this, you can either build out your web store and its payment operations in-house, use a white label, out-of-the-box web store platform to do everything, or use a combination of both (for example, developing your own store but outsourcing your payment needs to a web store platform). 

By the end of this guide, you’ll understand the pros and cons of these approaches and be a step closer to executing your game’s web store.

Let’s dive in. 

What’s behind a successful mobile game web store?

A blurred background with vibrant shapes highlights a checklist for a successful mobile game web store. Key points include a robust Merchant of Record infrastructure for payments, captivating design and fun user experience, gamification mechanics, regular updates to offers and events, resources for frequent new content testing, and behavior-based player segmentation

The list shown above demonstrates just some of the key components of a mobile game web store. 

With this in mind, let’s take a look at the pros and cons of building a web store in-house from scratch, before looking at the alternative approach – leveraging a white-label platform where the tech is already taken care of.  

Building your own game web store from scratch

The pros of building your own web store

Full autonomy

Building a web store in-house means your tech and tools belong solely to your company. You’ll always be in full control, eliminating any risks posed by the reliance on a third-party vendor, and keeping communication internal – especially useful if you have a big team. 

In addition, your web store will become part of your studio’s core technology stack, adding value to your company.

Complete customization

When you have a team of in-house engineers and product designers building your web store from scratch, you’re able to mold your store whatever way you’d like to meet the specific needs of your game. 

That’s an attractive proposition for many developers, but it comes with a cost. Dedicating a team to not only take a web store from 0 to 1 but then maintain and customize it constantly once it’s live is a major commitment, both in time and money. 

Higher margins on sales

White label web store solutions take anywhere from 5% to 15% per transaction. While still a far cry from the traditional platforms’ 30% cut, some developers may deem it worth the investment to avoid fees altogether by building their web store in-house.

This means they can pocket the highest possible margins per transaction. However, that must be weighed against the considerable cost of hiring a dedicated team of engineers and product designers to build and manage the store. 

The cons of building your own web store

It’s expensive and time-consuming 

Some studios with enough manpower can put together a team from their existing workforce to at least build an MVP of a web store. 

But to build a robust web store, equipped with all the functionality and features that keep players coming back and making repeat purchases, you’ll need to hire a team of specialist engineers and product designers. 

We’ve seen large publishers dedicate 10 to 15 people to building a web store. Not only is it a lengthy process to hire the right people, but once you have them it also takes considerable time to build and launch the store. That’s expensive – both in time and in money. 

Being your own Merchant of Record is a headache

When you start selling to players outside of the traditional App Stores, which take care of all Merchant of Record services as part of their 30% cut, you take on this responsibility for facilitating global payments.

Becoming your own Merchant of Record means hiring experts to handle local taxes, currencies, exchange rates, invoicing, billing and fraud prevention. This newfound responsibility also introduces the risk of exceeding chargeback limits, potentially resulting in penalties or even the blocking of your game by payment providers.

If you want to build your web store in-house but feel overwhelmed by the idea of managing these financial intricacies, opting for a gaming-focused MOR provider can make a lot of sense [holistic web store platforms like Appcharge offer both an MOR solution and a web store builder].

Maintenance and management is an ongoing burden

A successful web store isn’t completed once it’s been launched. Just like a mobile game, it is a living, breathing entity that requires constant iteration and optimization. 

If you build your web store internally, every change to your web store – from new artwork to new gamification mechanics – will require development work. Ultimately, this slows down your time-to-market for every iteration and creates operational overheads.

Building your own web store: a brief summary

Building your D2C web store in-house gives you the ownership, control, customization, and margins per transaction to make top-grossing games. 

Whether this is the best route for your company really depends on your team size, expertise, financial resources, and capacity to execute with speed and quality.

The challenge? 

Well, you’re looking at a minimum of five highly-skilled (and very expensive) software engineers just to get you started. 

Once you’ve found them, they need to become closely intertwined with the game development, LiveOps, and game monetization teams, ensuring that as new features, events, and offers are added to the game and product roadmap, the web store is able to support these initiatives simultaneously. 

All the while, you need to ensure all of this effort is supported by robust Merchant of Record services to handle the complex world of payments. 

Using a white-label web store for your mobile game

A digital payment interface featuring a credit card mockup with the text 'Pay $12.99' on a button. In the background, a smartphone displays a treasure chest graphic, symbolizing an in-app purchase. To the right, currency symbols for Euro and Dollar are visible, suggesting international payment options. The backdrop is a muted gray, with a snippet of code visible on a secondary device, indicating technical backend processes.

Using a white-label platform, instead of developing your own technology, is a more efficient way to build out your mobile game web store. But is more efficient actually better? Let’s see.

The pros of using web store tech for your game

When chosen smartly, ready-made and purpose-built web store technology can supercharge your mobile game’s bottom line profit. Let’s take a look at four of the top reasons why.

Maximize your profits

Hiring a team of specialist engineers and product designers to develop just a ‘vanilla’ or MVP version of your web store can take around 4 months and is expensive.

Fortunately, in the same way you can bypass the traditional app stores’ 30% fees by launching a web store, you can also bypass the aforementioned development costs by leveraging an out-of-the-box platform, which has done all the heavy-lifting for you. 

Not only does this save you significant development costs, but it expedites your time to market so you can start selling items faster. More on that below.

Faster time-to-market

With a seamless API integration using a white label platform, you can get a web store to market in a matter of weeks. One based on battle-tested technology and with all the features you need to succeed. Compare that to the time it takes to actually begin earning from an internally built web store – remember you need to assemble a team of specialists, develop a platform, and ship it – you’re saving a huge amount of time. And time is money.   

Payments taken care of

Payment infrastructure is one of the biggest headaches faced by publishers who opt to build web stores in-house. A white-label web store platform like Appcharge handles all of your Merchant of Record needs, which is a game-changer for any company facing down the prospect of hiring experts to handle local taxes, currencies, exchange rates, invoicing, billing, chargebacks, and fraud prevention. 

Easy updates and optimization

The right white-label web store platform makes it easy to update your store with new designs, art work, gamification mechanics, special offers, and more. 

Given that most games these days operate as live services with dynamic LiveOps and frequent optimization, it’s crucial that you can update your web store frequently and without unnecessary hassle to keep up with this cadence.   

Build or buy: A big decision for your mobile game monetization

An e-commerce web page mockup showcasing in-game currency purchase options. The display features cards with gold coins for $3.00, a pink gem for $2.90, a green gem for $1.90, and a treasure chest for $4.00. Above, a user interface shows a balance of 80 purple gems and 20 gold shields with an exchange rate, set against a muted gray background with a color palette selection tool at the bottom

The allure of ownership and control, customization, and higher margins per transaction may tempt some publishers to build a web store in-house. Some might opt for developing the store only and outsourcing the MOR part, to alleviate some of the burden. Others might decide to keep the whole thing in-house, from payments to store development. Either way, the required investment in time, effort, and resources is considerable. 

On the other side of the spectrum, a holistic white-label web store platform allows game developers to build a robust web store with all its payments and MOR needs taken care of in a matter of weeks. This speed-to-market, both for launching and for adding new features in the future, is invaluable.

Equally crucial, outsourcing helps to maximize profits by avoiding hefty development costs, with platforms like Appcharge charging just a 5% fee per transaction. 

Another important advantage of working with a web store platform is leveraging their expertise, so you can always stay at the forefront of D2C innovation and ensure your strategy is guided by specialists.

If you’re curious what to look for when choosing the right web store platform, this article should be helpful.

How to Choose a Web Store Platform for Your Mobile Game

The bandwagon is well in motion: nearly all top mobile game publishers developed a web store in 2023, and many more will follow suit in 2024.

Some publishers chose to build their web store in-house from scratch, but the vast majority of mobile publishers chose to use an external, white-label platform to build and manage their web store. 

However, with several white-label web store platforms to choose from, it can be challenging to identify the ideal option for your game. 

It’s a crucial decision – migrating to a different web store platform later on will likely be a major headache. That’s why we’ve written this article – to help you understand the key considerations when choosing a white-label web store platform. Let’s get started.

What is a mobile game web store?

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A web store is a direct-to-consumer store in which developers and publishers sell digital items and bundles to their players. Web stores are not a replacement for the in-game stores we’re all accustomed to; rather, they’re an additional game monetization channel.

Web stores exist outside of the Apple or Google ecosystem, which means developers bypass the traditional 30% fees in every transaction.

So what do developers pay, we hear you ask? That depends.

Larger publishers may choose to build their own web store in-house from scratch and act as their own Merchant of Record, which would see them earn most of the royalties from their sales (minus payment fees). This approach requires significant investment in both time and money, which you can read more about here.

Most publishers, even larger ones, however, will leverage white-label web store platforms and existing Merchant of Records. Such platforms often take care of all the tech and payment infrastructure, and in return take a share of the sales royalties – anything from 5 to 15 percent, depending on the company.

Can you build your own web store tech?

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Yes, you can build your web store technology internally. To do this, generally speaking, you’d need:

  1. A team of specialist engineers and product designers
  2. A lengthy runway – it can take a minimum of 4 months to globally launch a basic web store from scratch
  3. A payments team (or external vendor) to handle Merchant of Record functions, such as refunds, chargebacks, invoicing, and fraud 
  4. A commitment to investing in frequent development work to optimize and update your web store, so it’s as dynamic as your game

These are just the base components – there are a whole host of other requirements that come with building your own web store in-house – which gives you an idea of the scale of the task.

That’s why publishers are increasingly turning to white-label platforms for their web store needs. With that in mind, let’s look at your top considerations when it comes to choosing the right platform for your game’s web store.

How to choose the right web store platform for your game

From Appcharge to Xsolla, there are various companies offering plug and play web store platforms for mobile game developers. Choosing the right platform is an important decision.

Here are 3 key considerations:

1. Make sure they have reasonable, transparent fees 

In return for getting an out-of-the-box white label web store, you need to share some of your margins with the web store provider to ensure mutual incentive. If you choose the right vendor, this fee is well worth the money and time you save on assembling a team of engineers to build a store from scratch.

However, some white label web store providers take up to 15% per transaction, while others have many types of hidden fees that lead to lower margins than expected. 

While these fees are still significantly lower than Apple’s commission, it’s important to choose a white label web store that is transparent in its pricing terms to ensure you are building for future scale.

Make sure you get a detailed breakdown of the fees before making any decisions. 

2. Ensure they’re reliable and customer-oriented

You don’t fully own your web store when you’re using a third party solution. You also don’t control the operations behind it. 

Should the vendor get hacked, close down, or go through any other kind of mismanagement – you could be at risk of experiencing interruption to your web store and the revenue it generates. 

This can be avoided by working with a boutique web store provider run by people you trust. Do your research about their security practices, read case studies, and talk to the platform’s team to ensure you are as confident as possible about their reliability, security, and support.

3. Check they’re gaming-first

As a game publisher, you ideally want the team behind your web store platform to come from gaming backgrounds. Better yet if those individuals have experience working in LiveOps. That way, you know you’re working with people who truly “get” your needs as a developer, the needs of your players, and the ins and outs of the games industry. 

Taking this a step further, you want to be working with experts who know how to push you forward and suggest revenue-boosting strategies.

Without this, you risk being on different wavelengths with your point of contact and missing out on growth opportunities in your web store. 

To avoid this, make sure you choose a web store platform that has been built by games industry experts. The Appcharge team, for example, includes leaders with backgrounds at top mobile game developers like Moon Active, Rovio, Tilting Point and more.

Choosing a web store for your mobile game: Final takeaways

In 2024, the rise of web stores is not just a paradigm shift; it’s a strategic imperative for game developers seeking autonomy and financial resilience. 

The choice of the right web store platform becomes a linchpin in this journey, determining not only the trajectory of your game but also the extent of your independence in a rapidly evolving gaming ecosystem. 

With several web store platforms on the market offering similar products, looking for differentiating factors that will provide you a competitive edge is important.  

Transparency, financial legitimacy and reliability are key areas to dive into during your decision process, but perhaps the most important factor is if the web store platform is made by game industry veterans. 

The right web store platform is more than a service provider; it’s a collaborator with a deep understanding of the gaming realm. Opting for a platform crafted by industry experts ensures a synergy of goals, where your success as a developer aligns seamlessly with the strategies and insights provided by the people behind your web store platform.

From Code to Checkout: Tackling the Top 5 Challenges in Crafting Your Game’s Web Store

By now, it’s no secret that a web store is the golden ticket to catapulting your mobile game revenue into the stratosphere. But the path to building a successful web store is riddled with challenges, requiring a strategic combination of skilled professionals and a carefully allocated budget. 

Game developers often plunge into this venture unaware of the intricacies, only to find themselves tumbling down the rabbit hole of unforeseen costs and missed deadlines. Here’s our top list of challenges to take into consideration before you start building a web store from scratch, to ensure you’re well-prepared for the complexities that lie ahead.

1. Assembling your team

Sure, assembling a team seems like a breeze: after all, your game studio is teeming with superstar developers, product managers, designers, and analysts. But how web-savvy are they? Proficient in game app development, your team might lack the expertise required for the intricate task of building a web store.

Moreover, as a game developer, you’ll probably want to prioritize… well, game development goals, reserving your best talents for the game, and leaving a junior team grappling with a sizeable project. Balancing your team’s skill set is crucial to the success of your web store venture.

2. Doubling your effort (and then some)

Building a web store is not a one-off event; it’s an ongoing endeavor. Unfortunately, we often see gaming companies launch a basic web store only to let it gather dust due to the costs of maintenance. Ensuring the commitment of your entire team, from marketing to LiveOps, increases the workload for everyone involved in terms of development as well as maintenance, but is also essential.

3. Being your own Merchant of Record

Launching a direct-to-player platform and avoiding the usual 30% transaction fees is (oh so) enticing, but what does it mean to handle your own transactions? How expensive is it? In case you decided to build both a web store and a checkout system, you are now not only delving into the web development sphere, but also embarking on a journey into the complex world of payments.

Becoming your own Merchant of Record means grappling with local taxes, currencies, exchange rates, invoicing, billing and fraud prevention. This newfound responsibility introduces the risk of exceeding chargeback limits, potentially resulting in penalties or even the blocking of your game by payment providers. If managing these financial intricacies seems overwhelming, opting for a third-party payment solution is a prudent choice.

4. Getting players to your store 

Bringing players to your store is a challenge in itself. Due to legal constraints, advertising your store within your game is impossible. You’ll need a creative approach to user acquisition, including retargeting campaigns, direct messaging your whales, and leveraging online communities on platforms like Facebook, Instagram, or Discord, depending on where your audience is.

Training your community and account managers to navigate this uncharted territory is essential. Opting for an out-of-the-box store via a dedicated platform can be helpful, as the supplier can offer best practices and insights based on player behavior patterns across the industry. While you’re at it, be sure to also ask them for business strategy recommendations regarding which monetization tools are best to use for your particular game.

5. Keeping up with industry trends 

The gaming industry moves at breakneck speed. New monetization tools emerge daily, promising unprecedented revenue increases. Amidst the daily grind of game maintenance, player management, and team oversight, keeping pace with these innovations becomes a formidable task. Developing and introducing new web store monetization tools to your audience requires vigilance, dedication, and of course, a substantial part of your budget.

Embarking on the journey of building a web store is undoubtedly an ambitious undertaking. But with meticulous planning, the right team, a decent budget and a clear understanding of the challenges, you can transform this endeavor into a lucrative opportunity for your game. 

Explore plug-and-play web store solutions that minimize hassle while boosting revenue

A Perfect Storm: 5 Industry Trends Fueling the Rise of Web Stores

2023 saw numerous leading mobile game publishers build their own web stores, allowing them to sell directly to players – and bypass the usual 30% fees in the process.

But what’s driving this strategy? Why are web stores emerging as must-have monetization channels now?

Below, we unravel the threads that tie key games industry trends such as extended development timelines, rising user acquisition costs, and the changing face of hyper-casual, to the pivotal role web stores play. 

You’ll come away understanding how exactly web stores can fuel sustainable revenue growth for mobile game publishers in 2024 and beyond. Let’s jump in. 

1. Extended Development Timelines

Trend: Developing games now takes considerably more time. “Gone are the days of creating a new prototype weekly or even a few each month”,  John Wright, VP of Publishing at Kwalee, notes. “Teams are now investing more time in research, ideation, and game development, resulting in fewer opportunities”.

Enter, web stores: With the days of rapid prototyping and frequent game launches seemingly over, studios must focus on really squeezing the lemon from their existing successful titles. Web stores provide a way to both meaningfully increase bottom line profit and retention rates. 

With gamification mechanics and exclusive offers that give players more value than they’re able to get anywhere else, web stores serve as a powerful antidote to the financial impact caused by the reduced frequency of new game launches. 

2. The evolution of hyper-casual 

Trend: Hyper-casual was not just a game genre, it was a business model. One that revolved around aggressive UA, ads, and rapid game prototyping. Hyper-casual games are still around, but the boom has dissipated. Testament to this is the fact that revenue generated by hyper-casual games dropped 10% in 2022 compared to 2021, down to $12.3bn from $13.7bn.

With aggressive UA and a profitable game an increasingly elusive combo in the post IDFA landscape, many studios who focused on hyper-casual in recent years have been forced to deepen their game mechanics, develop more complex and innovative games, and shift away from the ad-centric model. 

Enter, web stores: With web stores enabling publishers to sell digital items directly to players, outside Apple’s walled ecosystem, it’s now far more viable to shift away from the ad-based model and operate an IAP-centric game. 

The reason is simple: publishers’ margins are higher for every transaction. 

Studios can either develop their own web store in-house and pocket all of the revenue (minus payment fees and the high cost of actually developing the store), or use a white-label solution that takes a marginal fee but allows them to quickly build a powerful, customizable web store that still massively lifts their profit. 

3. The demand for compelling meta

Trend: The shift away from basic hyper-casual game mechanics, and users’ high expectations for games to operate as live services, has led established games publishers to double down on compelling storylines and meta games. 

Enter, web stores: If compelling storylines, deep meta games, and robust live ops are the engines behind established, evergreen games, then web stores are the top up of fuel to help keep everything running. 

That’s because web stores have the potential to increase retention: publishers can delight their most engaged players with so much extra value, and use gamification mechanics like daily bonuses, progress bars and loyalty programs to create a fun experience. 

In doing so, publishers can create a virtuous cycle of growth of increased profit, higher retention rates, and more engagement in their meta features and liveops. 

4. Major Publishers are Focusing on High Revenue Potential Games

Trend: John Wright revealed how Kwalee is testing fewer games now, focusing more on those they believe “can become tier 1 launches generating $5-10 million or more in lifetime revenue”. Similarly, he shared how Kwalee is “prioritizing an understanding of monetization results over marketability”. 

Enter, web stores: Studios looking to work with top publishers must prioritize making sustainable, profitable games. Web stores provide one of the most powerful yet simple ways to achieve this. 

Customizable designs that feature your game art, a seamless checkout process that supports hundreds of payment methods, localized prices, and a whole host of gamification mechanics make web stores engaging for players and dynamite for mobile game revenue

And the best part is white label platforms like Appcharge handle all the heavy lifting for you, meaning web stores are not only accessible to the biggest publishers who can afford to build their own store in-house.

5. User Acquisition Costs Are Rising

Trend: The primary challenge many gaming studios are facing is running effective UA at scale while ensuring profitability. Kwalee, for instance, is investing 25 times more in user acquisition per title. This has to be compensated for somehow. 

Enter, web stores: As should be clear by now, web stores – when managed smartly – provide significant uplift to profit margins for games selling digital items to players. White label web stores charge anywhere between 5%-15% in fees, in addition to minor payment processing costs – a far cry from Apple’s 30%. With this added cash flow, studios are afforded a lifeline that they can reinvest into their business growth. 

Final takeaways

All of these trends create a perfect storm for web stores. Sometimes this industry has seen tech solutions being made for problems that don’t yet exist (*cough* web3 games *cough*). 

But web stores have emerged at a time where there is a real need for mobile games to find new revenue streams. Not only did Apple turn the industry on its head by deprecating the IDFA, but their 30% cut from every in-game transaction adds insult to injury. 

Thanks to Epic Games, studios can break out of this walled garden and usher in a new era of monetization. 

Click here to learn more about Appcharge’s white-label web store solution

5 Quick Ways to Boost Your Web Store Revenue

Making your web store a gold mine for revenue isn’t just wishful thinking—it’s totally doable. This article is your go-to guide, packed with smart moves and insider tips specifically crafted for mobile game publishers.

We’re talking about turning up the fun with gamification, placing those offers just right to catch eyes, tweaking prices to feel like a local no matter where your players are, smoothing out the checkout process until it’s slicker than your game’s graphics, and giving your web store that personal touch to make it feel like an extension of the game world.

These aren’t just strategies; they’re your playbook for creating a web store experience that players will love coming back to, boosting those sales numbers as they dive deeper into your game. Perfect for game publishers looking to notch up their game’s direct-to-player strategy, this guide is all about making your mobile game’s web store the place to be.

1. Harness the Power of Gamification Mechanics

Integrating gamification features into your web store can be a game-changer for revenue generation. Daily bonuses, progress bars, and loyalty programs not only boost player retention but also generate repeating, powerful marketing touchpoints. Your web store shouldn’t just be a place to spend; it’s a dynamic hub where your most engaged players can’t resist coming back for more, leveling up their experience and your revenue.

2. Use Segmentation and Place Your Offers Strategically 

Make sure you’re giving your players the most relevant experience and content when they enter your store. To do this, leverage segmentation tools, such as those available in Appcharge’s web store dashboard. For instance, you can provide especially irresistible deals to players who are yet to make their first purchase.

When it comes to offers, it’s not just about what you offer but where you put it. Choosing and positioning offers in sync with your game’s theme can significantly impact revenue. Temporary, event-related offers, like holiday promotions, should steal the limelight at the top of your store (a calendar of all major national holidays is your best friend here). Permanent deals? Keep them cool below, creating a hierarchy that guides players through the journey of tempting offerings.

Keep the UX clean and intuitive – Pokemon Go for example uses a minimalistic design to remove distractions and maximize repeat purchases.

3. Localize Prices for a Personal Touch

When it comes to prices, speaking the player’s language adds a personal touch to the shopping experience. Presenting prices in familiar currency terms eliminates the confusion that might act as a roadblock to spending. It’s not just about simplifying the transaction; it’s about empowering the player with a clear understanding of the value they’re about to unlock. When choosing a white-label web store solution, make sure it automatically localizes the currency for users. This will save you time and effort. 

4. Streamline Checkout for a Seamless Experience

A straightforward and efficient checkout process is non-negotiable for increasing revenue (nobody has time for a clunky checkout process). Players should be able to complete transactions with minimal clicks, ensuring a hassle-free experience.

Yet, the real magic lies in the familiarity factor – integrating payment solutions that players already know and trust. For instance, providing options like Apple Pay instills a sense of security, boosting the player’s confidence in making transactions. It’s the secret sauce to a positive user experience that translates to cold, hard revenue.

5. Customize Your Web Store Design

One of the key factors influencing player spending is the environment in which they make purchases. By customizing your web store to align with the theme of your game, you create a familiar and trustworthy space for players, a space they feel at home spending their hard-earned cash.

If you’re using a white-label web store solution, customizing your store’s design is straightforward. Simply upload your art and assets, head to your settings, select your template, logo, background image, font style and colors, and more. The ease of this process enables you to frequently tinker with your artwork and store design to see what maximizes purchases.

Web Stores for Mobile Games: Dynamite for your Revenue

A deep understanding of player psychology and strategic implementation of user-friendly features can create a compelling environment that not only aligns with player preferences but also maximizes revenue potential. With each click, each thematic alignment, and each gamified interaction, you’re not just offering a product – you’re orchestrating an experience that resonates with players.

Learn how Appcharge’s white label web store can easily boost your revenue, engage your players, and elevate your game.

Play it Safe: The Appcharge Approach to Risk Mitigation

As game developers, we pour our hearts and souls into creating captivating experiences, while the risk of fraud and fraudulent chargebacks is always lurking in the shadows. The need for a robust risk mitigation strategy has never been more crucial.

In this article, we’ll delve into why risk mitigation is paramount for mobile game developers and explore how the Appcharge platform empowers you to safeguard your transactions effectively.

Appcharge’s Fraud Score

At the heart of Appcharge’s risk mitigation strategy lies the Fraud Score. Every transaction passing through our platform is meticulously evaluated and assigned a fraud score. This score serves as an initial assessment of the transaction’s risk level.

But how is this score calculated? It’s a blend of cutting-edge algorithms and historical data analysis. We consider various factors, such as transaction history, user behavior, and payment method, to assign a score that reflects the likelihood of fraudulent activity.

Transactions with high fraud scores aren’t dismissed outright. Instead, they are flagged for further review. We understand that false positives can be costly, so our approach is not overly cautious. Instead, it’s calculated and precise.

In our commitment to excellence, Appcharge collaborates with third-party anti-fraud software of the highest standards. This partnership ensures that our fraud detection capabilities are at the forefront of industry security. Your peace of mind is our priority.

Blacklisting Serial Fraudsters

At Appcharge, we have zero tolerance for serial fraudsters. Our platform blacklists individuals with a history of fraudulent activities across all games, creating a robust shield against repeat offenders.

Machine Learning Customization

Our machine learning capabilities allow you to define custom rules based on your unique business goals. Alternatively, you can opt for our recommended optimal settings, harnessing the power of AI to protect your transactions.

Optimized Manual Review

Appcharge streamlines the manual review process. We provide a centralized view of all flagged transactions, accompanied by rich contextual data explaining why each transaction was flagged for review. This ensures that your team can efficiently evaluate and address any concerns.

Extra Authentication for High-Risk Transactions

We understand the delicate balance between security and user experience. Appcharge applies extra authentication measures to high-risk transactions, without compromising your conversion rates. This targeted approach ensures that only transactions with elevated risk receive additional scrutiny.

Multiple Payment Methods

An e-commerce checkout interface on a mobile device screen, with an option to purchase an 'Amethyst Crystal' for $12.99. Multiple payment methods including Apple Pay and credit cards are visible. The user's information is pre-filled, ready for purchase. The background is a vibrant orange with a Euro currency symbol on one side and a Dollar sign on the other, indicating multi-currency support. Snippets of code in the background suggest a secure and programmable payment gateway.

Offering multiple payment methods minimizes risk by adding layers of security and verification, making it harder for fraudsters to exploit vulnerabilities. Digital wallets require extra customer verification, such as biometrics or passcodes, while bank debits add an additional layer of security by verifying account ownership.

By providing these secure payment options, Appcharge ensures not only a smooth user experience but also a significant reduction in the risk of fraud, safeguarding both your revenue and player trust.

Chargeback Fraud: Navigating the Storm

Chargebacks can be costly, both financially and in terms of reputation. If your business loses a dispute, you could be liable for more than just the original transaction amount. Here’s how to handle chargeback disputes:

Customer-Centric Approach: When a dispute arises, it is recommended you proactively reach out to the customer, aiming to resolve the issue amicably.

Submitting Evidence: Timeliness is key. While reaching out to the customer for resolution, it’s crucial to also submit evidence within the required timeframe to prevent default wins for the other party.

Card Issuer’s Decision: It’s essential to note that Appcharge doesn’t make the final call on dispute outcomes. Card issuers have the authority to decide. We play our part by confirming that the evidence submitted meets requirements and promptly communicate the decision to you through our dashboard, webhooks, and API.

Appcharge’s multifaceted approach, encompassing advanced fraud detection mechanisms, efficient chargeback management, and the provision of secure payment choices, empowers developers with invaluable defenses against the evolving landscape of mobile gaming risks.

Understanding and implementing these strategies ensures that developers can forge ahead in their creative endeavors, fortified by the knowledge that Appcharge is a trusted partner in their journey.

Why Web Stores Offer a Better Deal For Your Mobile Game VIPs

We’ve already spoken about the $30 billion+ opportunity in the mobile games market. According to data.ai’s State of Mobile report, the sector generated $110 billion from player spending on in-app purchases in 2022. But due to the hefty 30% revenue share taken by Apple and Google, publishers saw ‘just’ $77 billion of that—the rest was scooped up by the platform holders.

Much of this revenue, of course, comes from the minority of players, your VIPs. But the App Store and Google Play make engaging with these players and providing them with deals more challenging than it should be—and they, of course, take that 30% fee.

That’s where an off-app payment system, or web store, can come in. Not only can this provide a much fairer deal for publishers—Appcharge, for example, takes just a 5% fee for powering transactions—but one of the biggest opportunities they offer is catering to those VIPs.

Community-Building

VIP users are the most engaged and highest spending players in your game. Ensuring a good experience, where they feel they are getting the appropriate rewards and perks for their investments, not only helps your title be successful, but can act as a reflection to how the wider player base feels about your game.

One of the best ways to do this (aside from in-game options such as clans, leaderboards, competitions, and various multiplayer modes) is to build your community outside of the app and onto platforms such as Discord, social media and even a dedicated website. These platforms let you engage with your players—and your VIPs—in ways that the App Store and Google Play don’t let you.

Through Discord, you can promote exclusive web store bundles, promote events with special giveaways available only out of the game, communicate directly with your players in a two-way conversation, and obtain direct feedback on specific features, updates, and what your players want to see most in the game. On Twitch, not only can the streaming platform help promote your title, it’s another way to share content and also promote exclusive web store offers. The same goes for social media—you’re meeting players where they are, while also having a platform to offer them the best deals, which you can’t do on closed mobile ecosystems.

It’s in these communities that you can build closer relationships with your highest spending players. Depending on your strategy, you could potentially communicate with players out of the game and through chatbots on Facebook, or via email marketing integration, to promote the latest and best deals. You could even offer limited-time discounts, bundles or even early access to new features, all through a web store that offers a better deal. By creating a direct-to-player monetization strategy, developers can increase their revenue and build a loyal fanbase outside of the restrictive app stores, rather than having to go through them.

Personalized Offers

A web store can work in tandem with your community strategy, particularly when it comes to VIPs. For starters, you have total control on the deals you can provide players and which price points to choose—and you are not at the mercy of any potential future policy changes by Apple or Google. This means you can provide better offers for players, who can get more bang for their buck when publishers don’t have to account for the 30% revenue share with platform holders.

For VIPs, you can offer a special loyalty program with better rates than in the app. What’s more, by powering your direct-to-consumer sales on Appcharge, you can segment your most important users and surface deals most appropriate to them. These deals can be personalized even to specific individuals, based on how they engage with the game and their current progress, and this entire process can be automated.

To attract players to actually engage with your web store, however, is no simple task. Many purchases in-game are made emotionally, an experience that is extremely challenging to replicate out of the app. That’s why building a community is important, and engaging with your top players to showcase the better deals on offer from your own store. The experience can also be improved by ‘gamifying’ the web store, making it look and feel similar to what players see in-game.

With Appcharge, developers can automate user segmentation, enabling them to create custom rules based on player behaviour, game progression, spending levels and habits, the country they live in, and preferred payment methods.

This personalization means developers can create and surface the most relevant offers to players, helping to increase conversion, and therefore revenue. And this all happens in an environment where publishers can take 95% of the revenue, not just 70%.

A Fairer Deal

Web stores have the potential to be much more than a way to obtain a better revenue share than mobile platform holders currently provide. They can play a key role in keeping VIPs happy and engaged with your game, ensuring they get the best and most relevant deals for their money, a process made easier by having a web store you control and generate higher returns from. By building communities out-of-app, publishers are able to go direct to players, build better relationships, and provide the most value.

The Mobile Game Web Store Designer’s Playbook

There’s a monumental shift happening in the mobile games industry. Since Epic Games’ lawsuit against Apple centering around a dispute over the right to use its own payment system in Fortnite on the App Store—rather than being forced to use Apple Pay—governments and regulators around the world have increased their scrutiny over potentially monopolistic app store practices.

Specifically, their concerns have focused on the 70/30 revenue split, whether it’s fair, and whether companies should be able to integrate their own or other third-party payment systems. There has been resistance from Apple and Google so far, but that hasn’t stopped publishers from opening their own web stores to skirt around the app store tax. The clock appears to be ticking on the established revenue share model and moving in favour of the creators, not the platform holders.

Web stores for mobile games represent a $30 billion+ opportunity for developers and publishers—the market generated an estimated $110 billion from global player spending in 2022, according to data.ai, with approximately 30% sucked up by platform fees.

But it’s not a simple case of ‘build it and they will come’. Creating a successful web store and getting players to use it requires a thoughtful strategy—but the Appcharge team has you covered. We’ve put together a list of top tips to help you build the best web store possible so you can unlock a new, potentially lucrative revenue stream that’s free of the 30% app store tax (in fact, Appcharge only takes about 5% for powering your transactions).

Web Store Monetization: Best Practices

Price IAPs Differently

For web stores to fulfil their potential, they must differentiate their offers to those available in the in-game store.

On a web store, purchases such as currency, boosters, cosmetics, season passes—anything you have to sell—can and should be priced differently. Without having to worry about losing 30% of each in-app purchase off the bat, developers can give players better deals reflective of a transaction’s true value, which can lead to better engagement and a more enjoyable spending experience.

Developers can also price outside the parameters of the app stores. Previously the App Store capped in-app purchases at $1,000, though these rules have since been relaxed.

Leverage Personalization and Segmentation

One of the best methods of making a shop successful is to surface personalized deals to your players, segmenting them based on their playing habits, their progress, and personal profile.

Everything can be personalized for different user segments: a user’s first time visit experience, prices, types of offers and items, accumulation bar size, and so on.

This creates a better experience for players, who receive only the most relevant offers. In turn, you can maximize conversions and user LTV.

Integrate Gamification Mechanics

A mockup of a mobile game web store account interface demonstrating gamification elements. It features a user profile with accumulated 'Royalty points' and progress towards a 'sugar candy' reward. An 'Exclusive' tag is displayed next to a vibrant graphic of assorted candies, representing a special offer, the 'Candy Royalty bundle'. The 'Visit Store' call-to-action button suggests a seamless transition to shopping within the game's ecosystem, set against a dynamic purple background

To really maximise their potential, web stores should provide a similar experience to what players have in-game. Making purchases should be part of the fun, not just a bland experience for the simple purpose of making a transaction.

Gamification mechanics such as Stamp Cards, Accumulation Bars, Daily Rewards, Coupons, and Loyalty Programs should be incorporated to ensure users don’t just visit your web store once, but make it part of their gaming routine.

Build a Community

A screenshot of an Instagram post from the official Pokémon GO account, featuring a 'Great Voyager Box' as a web store exclusive deal. The image includes an in-game explorer character with binoculars, a styled treasure box, and a jungle backdrop. The accompanying caption promotes a limited-time offer on Super Incubators and more. The post has received 16,324 likes and displays a date of June 1, 2023.

As of April 2024, it is not possible for U.S developers to directly link to an external store from inside their app. It recently became possible for EU developers to link out to web stores, however this will lead them to lose 17% should a user click the link and complete a purchase within seven calendar days from the token issue date (plus another 3% if they’re using Apple’s payment tech).

To bypass these taxes and drive players to your web store, an out-of-app community is crucial.

Many of the world’s top publishers excel at building communities around their top games. Perhaps the best example is Niantic, whose Instagram page for Pokemon Go has 2.2 million followers, and whose in-person Pokemon Go events drew almost 300,000 players in 2023.

Learn more about the Pokemon Go web store design here.

Few publishers will be able to reach this level of community, but every publisher can begin building en engaged community outside of theirs app, whether on Discord, social media, email newsletters, and/or dedicated websites.

Going direct-to-player with web stores is all about owning your audience. And having a thriving, owned community is an integral part of this. Bringing your most loyal players into a close-knit community outside of the game can not only improve their enjoyment of it, but it provides a chance for you to engage directly with them.

This could come in the form of getting feedback on the latest updates, or having the ability to direct them to special deals on your web store that could get them more bang for their buck thanks to the lack of store fees.

Capitalize on the Shift to Web Stores

Web stores help you design your game economy differently, in a way that offers players better deals and puts more of the revenue generated to where it should go: you, the developer. By implementing the tips in this article—offering better deals, personalizing offers, gamifying the experience, and building a community—developers are well placed to take advantage of this opportunity.

The world’s biggest mobile games companies, including Clash of Clans developer Supercell, Star Trek: Fleet Command publisher Scopely, and RAID: Shadow Legends’ Plarium, are all doing it. Now’s your chance to join them.

Appcharge is helping some of the biggest publishers in the world create and manage powerful D2C web stores, supported by comprehensive Merchant of Record services.

If you’re interested in speaking with a member of our team, book a demo via our homepage.

Beyond the App Store: The Future of IAP Monetization

The future of in-app monetization is, well, out-of-app.

With Apple’s deprecation of the IDFA and longstanding refusal to adjust their 30% tax on developers, in addition to an overall drop in game revenue across the board, the mobile gaming landscape has been feeling the strain. 

But the industry received a lifeline thanks to Tim Sweeney and Epic Games. As a result of their much publicized legal battle with Apple, it was ruled that app developers can, through communication with users outside of the app only, direct them to their own external web stores to purchase in-game items, bypassing Apple’s 30% commission. 

While industry giants have been quietly building out their web stores with in-house resources, the vast majority of studios don’t have the war chest to do the same. And so we launched Appcharge. Our mission? To revolutionize IAP monetization with a direct-to-player monetization platform that gives developers a headstart from the get-go, rather than a handicap. 

Keep reading to learn more about the rise of mobile game web stores and how you can use Appcharge to power your direct-to-player monetization strategy. 

The growing importance of out-of-app monetization 

Looked at solely through the lens of bypassing Apple’s 30% tax, web stores are a no brainer for games. But the need for web stores is made increasingly urgent when you consider three trends that are making monetization of game items all the more crucial in our industry. 

The emergence of games-as-a-service model

Gamers have increasingly high expectations of what a game should be; games are expected to constantly evolve, add new features and experiences. On one side of the coin, this puts a strain on the budgets of studios, who need to hire liveops teams. 

On the other side of the coin, a natural product of a liveops strategy is greater room for IAP monetization. New battle passes, in-game items, and special offers are hallmarks of liveops strategies – it’s just when you cut 30% off from all transactions, there isn’t much room for error in order for the investment on those liveops salaries to pay dividends. 

Webstores represent a major boost to liveops-focused games. Not only do they provide studios with more breathing space and better return on their liveops investment by bypassing Apple’s 30% cut, but they actually facilitate more robust and engaging offers for users. From highly personalized offers to new loyalty programs, webstores serve as the backbone of a profitable and sustainable liveops strategy.

From hypercasual to hybrid casual

The second trend that highlights the growing importance of IAP monetization is hypercasual’s shift to hybrid casual in recent years. Apple’s deprecation of the IDFA essentially killed the hypercasual industry, which relied on hyper-efficient, targeted user acquisition, and quick ad monetization from users with low LTVs. 

This model has been jeopardized as a result of Apple’s changes: revenue generated by hypercasual games dropped 10% in 2022 compared to 2021, down to $12.3bn from $13.7bn.

As a result, hypercasual developers are being forced to find ways to add deeper layers to their games, in order to increase user retention and LTV, and add IAP monetization to the previously ad-focused model. 

Overall reduction in ad monetization 

It’s not just the hypercasual category that’s feeling the heat. Following the IDFA apocalypse, games across the board are spending less aggressively on UA. 

Consequently, 2022 saw a reduction in eCPMs compared to the previous year, causing games to earn less money from ads. And it’s unclear if the industry will recover to its pre-IDFA levels of ad monetization in the near future.

In order to survive, games must build out their IAP monetization strategies.

Direct to player: A new era in gaming

A perfect storm

All of these forces, and the Apple-Epic legal case, combined to create a perfect storm for the rise of D2C web stores in mobile gaming. 

Industry leaders like Supercell, Niantic, Moon Active, Playtika and Scopely, all of whom monetize heavily from IAPs, already launched web stores for their hit games. Numerous others have followed suit.   

The benefits to game developers of D2P web stores are obvious: a significant uplift to their profit from sales of game items. Instead of losing 30% of all revenue to Apple, developers who build their own online stores pocket all of the fee. 

Challenges of web stores

However, there are challenges posed by web stores. Firstly, Apple forbids games from advertising their external stores inside their apps – meaning developers need to find alternative ways to inform users. For large, legacy publishers with strong followings on social media, this isn’t such a big issue. For smaller outfits who are still building their brand, it requires some thinking – like partnering with influencers and building a strong community.

It’s also much more convenient for a user to make an IAP within the game, rather than going to an external web store. Because of this, developers will need to find a way to incentivize this change in user behavior. However, given the large boost to their margins afforded by web store transactions, discounts and incentives like loyalty programs can be offered to get the ball rolling and begin changing user habits. 

Lastly, using in-house tech to build and maintain a web store, in addition to supporting global payments and compliance, requires time and significant investment. Appcharge’s co-founder actually led the development of Moon Active’s web store and knows first-hand how time consuming and expensive it can be. Giant companies like Moon Active can afford to do this, but most others need a third-party tool that makes it easy to launch a web store. 

Enter: Appcharge.

Appcharge: Powering the D2C mobile gaming economy 

Appcharge offers a white-label web store platform for mobile game developers. Taking just a 5% cut from purchases, our platform allows for total customization, with developers able to design every aspect of their store, use gamification elements to boost engagement and encourage repeat purchases, set up segmentation to provide the most relevant offers for all users, and seamlessly handle payments and billing. 

The best part?

After the initial integration to update the balance in customer accounts, the entire D2P monetization strategy can be managed by live ops and monetization managers – no technical development needed. 

Compared to building your own web store, this saves significant resources and allows teams to focus on building out a winning D2P strategy that improves user engagement, strengthens retention, and increases repeat purchases. 

The future of IAP monetization is here, and we’re proud to be leading the way. 

Unlock Your Game’s True Revenue Potential with Appcharge

Ready to transform your game’s monetization strategy and reap the rewards of out-of-app web stores? Get started with Appcharge today and watch your revenue skyrocket while creating a more engaging and personalized experience for your players.

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